Player Matchup

Tyr
Tyr
LPistolero
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,255 Elo+
Solo
Ra
Ra
Youngjbre
Ra
Level 100
God Stats
5W - 3L
1,726 SR
Queue Stats
61W - 50L
1,623 Elo+
Party 3
Skadi
Skadi
drehyko
Skadi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,595 Elo+
Party 3
Tiamat
Tiamat
niceguy2day
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,569 Elo+
Solo
Chaac
Chaac
noooooon
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,554 Elo+
Party 3
Team Averages
Level 59
1,545 SR
1,519 Elo+

VS

Team Averages
Level 79
1,579 SR
1,627 Elo+
Chaac
Chaac
J3RKSMIRK
Chaac
Level 43
God Stats
7W - 5L
1,500 SR
Queue Stats
58W - 49L
1,596 Elo+
Party 1
Eset
Eset
Paco4Life420
Eset
Level 121
God Stats
13W - 5L
1,607 SR
Queue Stats
80W - 66L
1,628 Elo+
Party 1
Cliodhna
Cliodhna
PhDSpookster
Cliodhna
Level 49
God Stats
6W - 4L
1,761 SR
Queue Stats
66W - 82L
1,757 Elo+
Party 2
Persephone
Persephone
RezhimBoga
Persephone
Level 153
God Stats
7W - 7L
1,527 SR
Queue Stats
370W - 365L
1,632 Elo+
Party 2
Jing Wei
Jing Wei
reszm
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 1
6,689
669
2,479
17,498
10,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 0
6,727
673
5,511
7,996
2,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
drehyko
Skadi
14
3 / 4 / 1
7,966
797
8,665
7,605
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
13
1 / 5 / 1
7,057
706
6,748
8,727
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
noooooon
Chaac
12
0 / 4 / 2
6,517
652
3,898
10,549
6,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J3RKSMIRK
Chaac
15
2 / 1 / 13
8,062
806
5,788
8,038
9,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
10 / 2 / 7
8,876
888
11,535
6,922
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
PhDSpookster
Cliodhna
14
3 / 1 / 12
7,631
763
7,606
8,098
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Persephone
RezhimBoga
Persephone
16
9 / 0 / 6
9,241
924
11,205
4,876
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
reszm
Jing Wei
15
3 / 0 / 16
8,162
816
8,370
8,296
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
81
4
Kills
27
27
Deaths
4
5
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chaac
J3RKSMIRK
Chaac
2
1
13
8.5
L
0
10
1
0.05
W
10
2
7
6.75
W
Cliodhna
PhDSpookster
Cliodhna
3
1
12
9
W
Persephone
RezhimBoga
Persephone
9
0
6
12
L
0
4
0
0
L
Skadi
drehyko
Skadi
3
4
1
0.88
L
Tiamat
1
5
1
0.3
L
Chaac
noooooon
Chaac
0
4
2
0.25
W
Jing Wei
reszm
Jing Wei
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,301
Damage
44,504
52,375
Taken
36,230
25,950
Mitigated
20,542
6,640
Healing
11,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
J3RKSMIRK
Chaac
5,788
594
1,064
3,693
8,038
9,861
365
2,303
5,735
403
20,210
L
2,479
832
0
1,527
17,498
10,314
50
5,918
11,294
0
13,447
W
11,535
867
178
1,770
6,922
2,478
20
2,073
4,849
26,614
0
W
Cliodhna
PhDSpookster
Cliodhna
7,606
677
0
962
8,098
3,131
0
3,039
5,059
0
18,462
W
Persephone
RezhimBoga
Persephone
11,205
462
236
1,310
4,876
1,858
1,677
963
3,913
43,864
0
L
5,511
545
287
1,261
7,996
2,618
0
4,451
3,455
21,976
0
L
Skadi
drehyko
Skadi
8,665
3,477
0
561
7,605
2,497
0
4,850
2,641
0
26,489
L
Tiamat
6,748
400
0
1,438
8,727
3,572
0
4,364
4,217
20,681
0
L
Chaac
noooooon
Chaac
3,898
579
0
1,566
10,549
6,949
0
2,786
7,625
0
9,255
W
Jing Wei
reszm
Jing Wei
8,370
7,064
0
2,632
8,296
3,214
741
3,881
4,415
0
24,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,956
Gold Earned
41,972
160
Minions Killed
224
0
Camps Cleared
0
938,136
Distance Traveled
1,105,766
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,062
806
36
4
0
233,481
2
L
Tyr
6,689
669
24
2
0
179,623
0
W
Eset
8,876
888
39
4
0
213,443
1
W
Cliodhna
7,631
763
34
3
0
228,840
1
W
Persephone
9,241
924
67
7
0
217,751
2
L
Ra
6,727
673
44
4
0
209,675
0
L
Skadi
7,966
797
43
4
0
171,502
2
L
Tiamat
7,057
706
37
4
0
196,045
1
L
Chaac
6,517
652
12
1
0
181,291
0
W
Jing Wei
8,162
816
48
5
0
212,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role