Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Gold I
Malysera
Olorun
Gold I
Level 160
God Stats
3W - 1L
1,646 SR
Queue Stats
56W - 36L
1,861 MMR
Party 3
Ares
Ares
Gold V
TheCanadianWaifu
Ares
Gold V
Level 160
God Stats
8W - 4L
1,262 SR
Queue Stats
136W - 132L
1,634 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
cQuay
Sun Wukong
Gold III
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 99L
1,729 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,482 SR
1,645 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,591 SR
1,643 MMR
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Charybdis
Charybdis
Gold IV
Hαymaker
Charybdis
Gold IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,724 MMR
Solo
Sylvanus
Sylvanus
Gold IV
JkAiser
Sylvanus
Gold IV
Level 157
God Stats
1W - 2L
1,737 SR
Queue Stats
71W - 60L
1,716 MMR
Party 4
Gilgamesh
Gilgamesh
Gold III
Swaggа
Gilgamesh
Gold III
Level 118
God Stats
8W - 3L
1,719 SR
Queue Stats
114W - 97L
1,775 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 3 / 6
9,780
652
5,514
10,401
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
 
Ah Muzen Cab
15
0 / 1 / 6
9,395
626
5,797
6,231
2,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Malysera
Olorun
15
1 / 2 / 1
9,551
637
3,816
8,172
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
4 / 1 / 5
8,813
588
8,014
8,033
7,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
cQuay
Sun Wukong
16
4 / 0 / 5
9,911
661
9,381
16,187
9,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasOdinBastet

VS

Bans
CamazotzSusanoCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 5 / 2
7,660
511
4,247
7,453
4,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
12
0 / 3 / 0
7,479
499
8,707
11,075
13,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charybdis
Hαymaker
Charybdis
13
0 / 1 / 2
7,370
491
3,949
7,101
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
JkAiser
Sylvanus
11
1 / 1 / 5
7,047
470
3,712
9,024
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Swaggа
Gilgamesh
13
5 / 4 / 1
7,988
533
4,674
12,027
6,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
6
2.67
W
Ah Muzen Cab
 
Ah Muzen Cab
0
1
6
3
L
Zeus
 
Zeus
1
5
2
0.4
L
Bellona
 
Bellona
0
3
0
0
L
Charybdis
Hαymaker
Charybdis
0
1
2
1
L
Sylvanus
JkAiser
Sylvanus
1
1
5
3.5
W
Olorun
Malysera
Olorun
1
2
1
0.75
L
Gilgamesh
Swaggа
Gilgamesh
5
4
1
1.38
W
4
1
5
6.5
W
Sun Wukong
cQuay
Sun Wukong
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,522
Damage
25,289
49,024
Taken
46,680
26,933
Mitigated
34,939
19,296
Healing
14,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,514
2,343
0
3,389
10,401
4,769
1,108
2,640
7,593
0
59,849
W
Ah Muzen Cab
 
Ah Muzen Cab
5,797
2,022
0
2,400
6,231
2,218
148
2,059
4,087
0
87,617
L
Zeus
 
Zeus
4,247
544
0
698
7,453
4,803
0
1,126
6,327
57,469
0
L
Bellona
 
Bellona
8,707
3,815
130
4,414
11,075
13,388
0
170
10,905
0
52,414
L
Charybdis
Hαymaker
Charybdis
3,949
2,524
0
2,827
7,101
2,246
297
3,244
3,857
0
55,265
L
Sylvanus
JkAiser
Sylvanus
3,712
1,483
802
3,112
9,024
7,701
0
3,655
5,369
17,699
0
W
Olorun
Malysera
Olorun
3,816
1,966
227
4,421
8,172
2,684
836
1,730
6,402
76,833
0
L
Gilgamesh
Swaggа
Gilgamesh
4,674
1,210
0
2,770
12,027
6,801
0
2,557
9,470
0
46,336
W
8,014
275
0
2,063
8,033
7,596
0
2,450
5,501
18,516
4,780
W
Sun Wukong
cQuay
Sun Wukong
9,381
2,825
0
6,796
16,187
9,666
0
985
15,202
0
69,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,450
Gold Earned
37,544
592
Minions Killed
468
0
Camps Cleared
0
1,535,554
Distance Traveled
1,514,529
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,780
652
110
7
0
314,367
4
W
Ah Muzen Cab
9,395
626
159
11
0
313,521
2
L
Zeus
7,660
511
121
8
0
279,264
6
L
Bellona
7,479
499
121
8
0
304,204
4
L
Charybdis
7,370
491
116
8
0
301,509
5
L
Sylvanus
7,047
470
23
2
0
309,925
6
W
Olorun
9,551
637
158
11
0
277,607
3
L
Gilgamesh
7,988
533
87
6
0
319,627
5
W
Ares
8,813
588
19
1
0
303,396
5
W
Sun Wukong
9,911
661
146
10
0
326,663
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role