Player Matchup

Fenrir
Fenrir
cora_san1
Fenrir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,518 Elo+
Party 1
Ganesha
Ganesha
fernandinho18-es
Ganesha
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
godslayer2111
Baron Samedi
Level 53
God Stats
10W - 6L
1,285 SR
Queue Stats
20W - 21L
1,395 Elo+
Party 1
Team Averages
Level 78
1,428 SR
1,502 Elo+

VS

Team Averages
Level 75
1,436 SR
1,399 Elo+
Morgan Le Fay
Morgan Le Fay
HeSo_OverLord
Morgan Le Fay
Level 49
God Stats
1W - 4L
1,619 SR
Queue Stats
80W - 60L
1,715 Elo+
Party 2
Tyr
Tyr
Thunderbird23167
Tyr
Level 127
God Stats
1W - 5L
1,190 SR
Queue Stats
187W - 201L
1,313 Elo+
Party 2
Cliodhna
Cliodhna
falance45099
Cliodhna
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 310L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
cora_san1
Fenrir
19
12 / 3 / 10
14,282
793
23,049
29,215
17,140
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
0 / 4 / 19
11,601
645
4,171
14,640
14,855
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
godslayer2111
Baron Samedi
18
10 / 6 / 10
13,934
774
16,205
17,020
6,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HeSo_OverLord
Morgan Le Fay
16
6 / 8 / 4
12,845
714
17,439
15,592
5,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 6 / 7
11,443
636
15,378
23,488
19,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
falance45099
Cliodhna
17
5 / 8 / 6
13,247
736
17,400
19,825
7,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
22
Kills
13
13
Deaths
22
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
HeSo_OverLord
Morgan Le Fay
6
8
4
1
L
2
6
7
0.92
W
Fenrir
cora_san1
Fenrir
12
3
10
5.67
L
Cliodhna
falance45099
Cliodhna
5
8
6
1
W
0
4
19
2.38
W
Baron Samedi
godslayer2111
Baron Samedi
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,425
Damage
50,217
60,875
Taken
58,905
38,657
Mitigated
33,374
17,720
Healing
11,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
HeSo_OverLord
Morgan Le Fay
17,439
4,079
0
1,938
15,592
5,818
54
6,425
9,167
31,255
2,693
L
15,378
2,948
0
8,035
23,488
19,607
245
8,159
15,329
0
49,441
W
Fenrir
cora_san1
Fenrir
23,049
7,184
0
8,828
29,215
17,140
906
8,367
20,202
0
51,513
L
Cliodhna
falance45099
Cliodhna
17,400
916
0
1,922
19,825
7,949
716
6,298
13,527
0
58,021
W
4,171
404
0
0
14,640
14,855
151
6,035
8,405
15,289
0
W
Baron Samedi
godslayer2111
Baron Samedi
16,205
2,442
4,045
4,847
17,020
6,662
1,176
2,886
13,967
50,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,817
Gold Earned
37,535
132
Minions Killed
169
5
Camps Cleared
9
923,011
Distance Traveled
903,379
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,845
714
31
2
3
280,942
0
L
Tyr
11,443
636
72
4
2
309,183
4
W
Fenrir
14,282
793
56
3
4
347,036
3
L
Cliodhna
13,247
736
66
4
4
313,254
4
W
Ganesha
11,601
645
2
0
1
292,208
0
W
Baron Samedi
13,934
774
74
4
0
283,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role