Player Matchup

King Arthur
King Arthur
Jfh97
King Arthur
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 26L
1,390 Elo+
Party 1
Neith
Neith
Neaglebites
Neith
Level 104
God Stats
1W - 0L
1,727 SR
Queue Stats
3W - 8L
1,390 Elo+
Party 1
Zhong Kui
Zhong Kui
magic12r
Zhong Kui
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 26L
1,390 Elo+
Party 1
Team Averages
Level 92
1,576 SR
1,390 Elo+

VS

Team Averages
Level 91
1,446 SR
1,271 Elo+
Thor
Thor
DaveNBake
Thor
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,120 Elo+
Party 2
Nox
Nox
gregisawesome13
Nox
Level 112
God Stats
2W - 3L
1,339 SR
Queue Stats
43W - 30L
1,573 Elo+
Solo
Mulan
Mulan
zandcastle
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,120 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jfh97
King Arthur
16
2 / 5 / 8
11,805
656
11,960
24,569
25,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 3 / 5
12,962
720
11,021
13,493
5,202
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
magic12r
Zhong Kui
20
7 / 1 / 11
14,070
782
23,866
20,128
14,258
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
6 / 8 / 1
11,292
627
12,233
21,211
19,710
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 5 / 7
11,742
652
11,617
14,455
6,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
16
2 / 5 / 6
11,202
622
13,426
18,752
14,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
18
Kills
9
9
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
6
8
1
0.81
W
King Arthur
Jfh97
King Arthur
2
5
8
1.2
W
9
3
5
3.83
L
1
5
7
0.9
W
Zhong Kui
magic12r
Zhong Kui
7
1
11
12.5
L
Mulan
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,847
Damage
37,276
58,190
Taken
54,418
44,598
Mitigated
41,212
26,113
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
12,233
3,725
0
0
21,211
19,710
0
9,528
11,017
0
25,624
W
King Arthur
Jfh97
King Arthur
11,960
1,563
1,850
8,313
24,569
25,138
128
4,231
19,874
4,068
27,539
W
11,021
3,004
0
3,122
13,493
5,202
1,110
4,260
8,724
0
72,088
L
11,617
1,352
0
3,198
14,455
6,635
182
7,931
6,218
49,811
0
W
Zhong Kui
magic12r
Zhong Kui
23,866
846
1,344
11,484
20,128
14,258
1,154
3,649
16,123
66,914
0
L
Mulan
13,426
1,009
68
3,143
18,752
14,867
0
7,653
10,715
3,726
23,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,837
Gold Earned
34,236
221
Minions Killed
132
14
Camps Cleared
1
906,078
Distance Traveled
884,270
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,292
627
11
1
0
270,251
1
W
King Arthur
11,805
656
45
3
3
300,414
4
W
Neith
12,962
720
90
5
8
266,515
3
L
Nox
11,742
652
86
5
1
309,777
12
W
Zhong Kui
14,070
782
86
5
3
339,149
4
L
Mulan
11,202
622
35
2
0
304,242
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role