Player Matchup

Baron Samedi
Baron Samedi
Budlightnin
Baron Samedi
Level 16
God Stats
5W - 3L
1,653 SR
Queue Stats
11W - 7L
1,786 Elo+
Solo
Bellona
Bellona
GGBOATNOre69
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 31L
1,637 Elo+
Party 2
Hera
Hera
JefferyImFraggin
Hera
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 83L
1,468 Elo+
Party 3
Cerberus
Cerberus
The-CyberKnight
Cerberus
Level 139
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 52L
1,702 Elo+
Party 2
Rama
Rama
bigbodyghost
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,524 Elo+
Party 3
Team Averages
Level 74
1,531 SR
1,624 Elo+

VS

Team Averages
Level 50
1,498 SR
1,663 Elo+
Discordia
Discordia
PaiN1m1
Discordia
Level 21
God Stats
15W - 18L
1,683 SR
Queue Stats
46W - 39L
1,902 Elo+
Party 4
Fenrir
Fenrir
Techno77
Fenrir
Level 6
God Stats
1W - 8L
1,500 SR
Queue Stats
30W - 49L
1,963 Elo+
Solo
Ganesha
Ganesha
johnperry
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
pahmeh
Hou Yi
Level 47
God Stats
1W - 8L
1,308 SR
Queue Stats
170W - 155L
1,449 Elo+
Party 1
Tiamat
Tiamat
ĠоdLℓρα
Tiamat
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 80L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Budlightnin
Baron Samedi
17
3 / 1 / 11
10,197
784
8,477
7,127
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
GGBOATNOre69
Bellona
17
7 / 1 / 13
10,464
805
11,540
13,254
10,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
6 / 1 / 14
11,202
862
17,529
8,784
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
18
5 / 0 / 16
10,980
845
8,931
14,030
18,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
8 / 0 / 11
11,351
873
12,745
9,896
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
PaiN1m1
Discordia
14
0 / 5 / 0
7,866
605
8,532
6,505
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Techno77
Fenrir
13
0 / 11 / 0
7,740
595
4,344
17,558
8,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
johnperry
Ganesha
15
0 / 4 / 1
9,098
700
5,620
17,872
21,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hou Yi
pahmeh
Hou Yi
16
3 / 7 / 0
9,257
712
6,767
16,157
7,545
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 2 / 2
9,677
744
13,149
9,177
4,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
6
29
Kills
3
3
Deaths
29
65
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Budlightnin
Baron Samedi
3
1
11
8.5
W
Bellona
GGBOATNOre69
Bellona
7
1
13
13.5
W
6
1
14
13
L
Discordia
PaiN1m1
Discordia
0
5
0
0
L
Fenrir
Techno77
Fenrir
0
11
0
0
W
Cerberus
5
0
16
13
W
8
0
11
13.5
L
Ganesha
johnperry
Ganesha
0
4
1
0.13
L
Hou Yi
pahmeh
Hou Yi
3
7
0
0.43
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,222
Damage
38,412
53,091
Taken
67,269
40,352
Mitigated
44,573
24,267
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Budlightnin
Baron Samedi
8,477
289
1,397
2,852
7,127
3,061
717
3,730
3,347
35,721
0
W
Bellona
GGBOATNOre69
Bellona
11,540
4,389
679
2,872
13,254
10,984
404
6,739
6,319
1,606
25,774
W
17,529
3,793
0
3,937
8,784
3,341
163
3,580
5,118
59,178
0
L
Discordia
PaiN1m1
Discordia
8,532
44
37
202
6,505
2,111
0
4,037
2,438
17,246
0
L
Fenrir
Techno77
Fenrir
4,344
965
0
1,155
17,558
8,345
0
8,074
9,349
0
11,295
W
Cerberus
8,931
404
215
7,379
14,030
18,403
224
7,261
6,307
27,986
0
W
12,745
9,893
0
4,936
9,896
4,563
2,630
5,101
4,699
0
52,375
L
Ganesha
johnperry
Ganesha
5,620
434
0
1,431
17,872
21,731
0
9,454
7,908
20,677
0
L
Hou Yi
pahmeh
Hou Yi
6,767
3,408
0
3,474
16,157
7,545
0
8,826
7,179
0
35,229
L
13,149
833
152
2,934
9,177
4,841
0
4,636
4,433
55,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,194
Gold Earned
43,638
324
Minions Killed
230
0
Camps Cleared
0
1,403,875
Distance Traveled
1,282,033
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,197
784
63
5
0
250,395
2
W
Bellona
10,464
805
40
3
0
299,973
0
W
Hera
11,202
862
92
7
0
297,764
0
L
Discordia
7,866
605
14
1
0
244,043
0
L
Fenrir
7,740
595
12
1
0
223,188
1
W
Cerberus
10,980
845
60
5
0
292,251
1
W
Rama
11,351
873
69
5
0
263,492
3
L
Ganesha
9,098
700
5
0
0
293,411
0
L
Hou Yi
9,257
712
79
6
0
240,604
2
L
Tiamat
9,677
744
120
9
0
280,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role