Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
HaRc_ReBeLliON
Olorun
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,848 Elo+
Party 2
Cthulhu
Cthulhu
Leggiebomb88
Cthulhu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 88L
1,571 Elo+
Solo
Agni
Agni
Resili3nT
Agni
Level 160
God Stats
17W - 6L
1,261 SR
Queue Stats
443W - 454L
1,522 Elo+
Solo
Team Averages
Level 143
1,452 SR
1,588 Elo+

VS

Team Averages
Level 116
1,500 SR
1,650 Elo+
Hercules
Hercules
CC_Th
Hercules
Level 96
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 88L
1,526 Elo+
Solo
Cupid
Cupid
CrothFlar
Cupid
Level 129
God Stats
2W - 6L
1,500 SR
Queue Stats
479W - 530L
1,764 Elo+
Solo
Artio
Artio
Smálink
Artio
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,730 Elo+
Party 1
Bastet
Bastet
Snuqqi
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,730 Elo+
Party 1
Discordia
Discordia
Yaguz4
Discordia
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
10 / 3 / 8
12,053
804
20,517
13,047
6,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
 
Vamana
16
1 / 2 / 12
10,290
686
9,156
22,489
29,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 1 / 12
10,718
715
9,156
10,338
8,524
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
Leggiebomb88
Cthulhu
20
8 / 3 / 12
12,025
802
16,906
16,064
20,397
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
15
1 / 2 / 8
9,564
638
10,772
9,295
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CC_Th
Hercules
18
4 / 5 / 7
10,472
698
16,257
20,966
25,975
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
CrothFlar
Cupid
17
1 / 3 / 8
9,497
633
8,592
10,010
4,203
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Smálink
Artio
13
2 / 7 / 7
8,725
582
6,377
22,820
24,453
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Snuqqi
Bastet
15
3 / 7 / 6
9,322
621
12,078
15,277
7,337
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Yaguz4
Discordia
18
1 / 2 / 6
10,069
671
11,971
8,293
3,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
45
23
Kills
11
11
Deaths
24
52
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
10
3
8
4.67
W
Vamana
 
Vamana
1
2
12
3.5
L
Hercules
CC_Th
Hercules
4
5
7
1.5
L
Cupid
CrothFlar
Cupid
1
3
8
1.67
W
3
1
12
9
W
Cthulhu
Leggiebomb88
Cthulhu
8
3
12
4.67
W
Agni
1
2
8
2.5
L
Artio
Smálink
Artio
2
7
7
0.79
L
Bastet
Snuqqi
Bastet
3
7
6
0.86
L
Discordia
Yaguz4
Discordia
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,507
Damage
55,275
71,233
Taken
77,366
70,336
Mitigated
65,188
38,863
Healing
30,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
20,517
7,975
4,337
4,362
13,047
6,948
1,007
4,792
8,179
45,982
0
W
Vamana
 
Vamana
9,156
2,826
2,736
7,742
22,489
29,988
497
4,529
17,351
0
14,909
L
Hercules
CC_Th
Hercules
16,257
2,630
1,226
7,628
20,966
25,975
112
13,266
7,700
5,608
29,717
L
Cupid
CrothFlar
Cupid
8,592
4,822
5,153
2,396
10,010
4,203
420
8,213
1,797
0
29,471
W
9,156
4,862
6,843
5,144
10,338
8,524
2,535
2,654
7,556
21,278
968
W
Cthulhu
Leggiebomb88
Cthulhu
16,906
259
2,511
2,760
16,064
20,397
0
5,836
9,757
34,321
0
W
Agni
10,772
289
1,024
1,404
9,295
4,479
1,594
2,110
7,024
26,846
0
L
Artio
Smálink
Artio
6,377
200
2,511
6,057
22,820
24,453
52
15,939
6,881
14,612
0
L
Bastet
Snuqqi
Bastet
12,078
2,417
781
2,376
15,277
7,337
394
11,768
3,509
0
16,777
L
Discordia
Yaguz4
Discordia
11,971
205
984
964
8,293
3,220
185
7,528
765
38,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,650
Gold Earned
48,085
180
Minions Killed
166
0
Camps Cleared
0
1,402,657
Distance Traveled
1,362,919
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,053
804
55
4
0
304,184
0
W
Vamana
10,290
686
9
1
0
300,072
2
L
Hercules
10,472
698
44
3
0
275,592
0
L
Cupid
9,497
633
44
3
0
245,401
0
W
Olorun
10,718
715
33
2
0
241,167
3
W
Cthulhu
12,025
802
44
3
0
297,096
0
W
Agni
9,564
638
39
3
0
260,138
6
L
Artio
8,725
582
10
1
0
265,420
2
L
Bastet
9,322
621
9
1
0
272,302
1
L
Discordia
10,069
671
59
4
0
304,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role