Player Matchup

Charybdis
Charybdis
Lotus Xlll
Charybdis
Level 128
God Stats
7W - 6L
1,846 SR
Queue Stats
251W - 217L
1,907 Elo+
Party 1
Cthulhu
Cthulhu
NicaSurf0422
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Thanatos
Thanatos
SledgeMain7621
Thanatos
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 55L
1,500 Elo+
Party 1
Merlin
Merlin
Vic sold
Merlin
Level 106
God Stats
5W - 6L
1,535 SR
Queue Stats
202W - 173L
1,532 Elo+
Party 1
Hel
Hel
Wivi90
Hel
Level 39
God Stats
2W - 11L
1,500 SR
Queue Stats
31W - 59L
1,113 Elo+
Solo
Team Averages
Level 69
1,576 SR
1,510 Elo+

VS

Team Averages
Level 45
1,426 SR
1,492 Elo+
Izanami
Izanami
Kingfleek185
Izanami
Level 31
God Stats
12W - 5L
1,500 SR
Queue Stats
212W - 233L
1,212 Elo+
Solo
Horus
Horus
Reptarsaurusrex
Horus
Level 36
God Stats
1W - 0L
1,260 SR
Queue Stats
2W - 4L
1,673 Elo+
Solo
Ymir
Ymir
aManNowDead
Ymir
Level 103
God Stats
58W - 37L
1,370 SR
Queue Stats
214W - 218L
1,488 Elo+
Party 2
Ne Zha
Ne Zha
sneakyghost_mfs
Ne Zha
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 62L
1,598 Elo+
Solo
Scylla
Scylla
stock-tongue1
Scylla
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 45L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lotus Xlll
Charybdis
11
5 / 1 / 1
6,337
576
9,365
7,308
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
NicaSurf0422
Cthulhu
6
0 / 3 / 1
4,423
402
885
5,251
2,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
10
3 / 4 / 1
6,049
550
1,581
6,962
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Vic sold
Merlin
8
0 / 3 / 2
4,867
442
1,025
4,196
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
Wivi90
Hel
8
0 / 2 / 3
5,536
503
1,682
9,605
2,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kingfleek185
Izanami
11
1 / 3 / 3
6,396
581
6,069
8,739
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 1
5,223
475
2,666
8,903
3,401
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
2 / 2 / 2
7,039
640
4,067
5,493
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 4 / 4
6,433
585
5,010
6,669
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 0 / 1
8,146
741
2,734
3,066
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
8
Kills
11
13
Deaths
10
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Kingfleek185
Izanami
1
3
3
0.83
L
Charybdis
Lotus Xlll
Charybdis
5
1
1
5.5
L
Cthulhu
NicaSurf0422
Cthulhu
0
3
1
0.17
W
1
1
1
1.5
L
Thanatos
3
4
1
0.88
L
Merlin
Vic sold
Merlin
0
3
2
0.33
L
Hel
Wivi90
Hel
0
2
3
0.75
W
2
2
2
1.5
W
2
4
4
1
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,538
Damage
20,546
33,322
Taken
32,870
9,210
Mitigated
11,893
13,812
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Kingfleek185
Izanami
6,069
4,668
168
3,241
8,739
2,292
1,208
511
8,228
0
42,477
L
Charybdis
Lotus Xlll
Charybdis
9,365
5,277
0
3,515
7,308
1,308
780
705
6,582
0
35,976
L
Cthulhu
NicaSurf0422
Cthulhu
885
84
0
250
5,251
2,514
0
2,961
2,290
7,883
0
W
2,666
1,487
847
2,362
8,903
3,401
200
1,432
7,471
0
12,180
L
Thanatos
1,581
512
0
4,559
6,962
1,951
0
1,110
5,760
0
23,853
L
Merlin
Vic sold
Merlin
1,025
0
0
111
4,196
1,093
0
1,848
2,284
18,430
0
L
Hel
Wivi90
Hel
1,682
229
1,020
4,357
9,605
2,344
120
0
9,605
15,685
0
W
4,067
1,437
0
1,010
5,493
2,695
0
1,040
4,299
35,538
0
W
5,010
1,252
0
950
6,669
2,610
0
245
6,424
0
33,985
W
2,734
394
0
308
3,066
895
156
210
2,856
47,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,212
Gold Earned
33,237
185
Minions Killed
356
0
Camps Cleared
0
905,857
Distance Traveled
1,062,078
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,396
581
86
8
0
191,847
1
L
Charybdis
6,337
576
50
5
0
169,964
2
L
Cthulhu
4,423
402
14
1
0
158,813
1
W
Horus
5,223
475
13
1
0
231,528
0
L
Thanatos
6,049
550
57
5
0
231,766
1
L
Merlin
4,867
442
30
3
0
156,132
1
L
Hel
5,536
503
34
3
0
189,182
2
W
Ymir
7,039
640
95
9
0
187,525
7
W
Ne Zha
6,433
585
69
6
0
231,491
2
W
Scylla
8,146
741
93
8
0
219,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role