Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
JGOLDENLION
Fenrir
Level 45
God Stats
3W - 4L
1,367 SR
Queue Stats
9W - 12L
1,451 Elo+
Party 1
Medusa
Medusa
bonsveyt
Medusa
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 3L
1,304 Elo+
Party 1
Ymir
Ymir
iamthatvain
Ymir
Level 22
God Stats
1W - 2L
1,285 SR
Queue Stats
4W - 7L
1,382 Elo+
Party 1
He Bo
He Bo
ruben_rubelito
He Bo
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 36L
1,641 Elo+
Party 2
Team Averages
Level 40
1,473 SR
1,455 Elo+

VS

Team Averages
Level 64
1,433 SR
1,479 Elo+
Neith
Neith
ConstanceM
Neith
Level 33
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 4
Agni
Agni
DevilFireBear
Agni
Level 47
God Stats
13W - 14L
1,387 SR
Queue Stats
379W - 468L
1,396 Elo+
Party 3
Athena
Athena
DraykorSilva
Athena
Level 85
God Stats
13W - 11L
1,500 SR
Queue Stats
116W - 163L
1,473 Elo+
Party 3
Nike
Nike
Hetto
Nike
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 12L
1,507 Elo+
Party 4
Ao Kuang
Ao Kuang
Hichokrates
Ao Kuang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,522 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 10
6,458
646
3,484
5,476
3,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
10
1 / 2 / 4
6,227
623
5,434
7,700
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
bonsveyt
Medusa
11
8 / 0 / 1
6,902
690
7,306
3,577
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 3 / 2
6,671
667
6,300
5,990
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 2 / 1
6,313
631
3,643
5,563
1,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 5 / 0
4,535
454
3,525
6,404
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 0
5,621
562
2,323
3,565
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
7
0 / 4 / 1
4,790
479
1,811
9,962
4,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Hetto
Nike
10
5 / 3 / 0
6,272
627
4,571
9,843
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Hichokrates
Ao Kuang
10
1 / 4 / 2
5,785
579
2,786
8,182
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
7
7
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
10
5
L
Neith
0
5
0
0
L
1
2
0
0.5
L
Athena
0
4
1
0.13
L
Nike
Hetto
Nike
5
3
0
1.67
L
Ao Kuang
Hichokrates
Ao Kuang
1
4
2
0.5
W
Fenrir
1
2
4
1.5
W
Medusa
bonsveyt
Medusa
8
0
1
8.5
W
4
3
2
1.67
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
15,016
28,306
Taken
37,956
11,786
Mitigated
13,543
10,311
Healing
8,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,484
676
657
2,201
5,476
3,691
289
1,316
4,106
17,406
0
L
Neith
3,525
1,298
0
922
6,404
1,276
0
2,982
3,422
0
16,885
L
2,323
212
0
1,090
3,565
971
0
1,264
2,301
21,751
0
L
Athena
1,811
612
90
2,360
9,962
4,060
0
2,398
7,564
16,267
0
L
Nike
Hetto
Nike
4,571
1,128
0
1,880
9,843
4,569
0
4,334
5,509
0
29,071
L
Ao Kuang
Hichokrates
Ao Kuang
2,786
1,176
0
1,723
8,182
2,667
0
1,981
6,201
26,988
0
W
Fenrir
5,434
993
0
2,872
7,700
2,501
0
1,975
5,571
0
30,795
W
Medusa
bonsveyt
Medusa
7,306
3,656
201
2,094
3,577
981
1,237
609
2,968
0
38,868
W
6,300
2,434
0
454
5,990
2,808
549
428
5,273
23,226
2,088
W
3,643
265
0
1,832
5,563
1,805
237
2,240
3,083
23,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,571
Gold Earned
27,003
248
Minions Killed
231
0
Camps Cleared
0
1,035,897
Distance Traveled
983,029
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,458
646
3
0
0
211,309
3
L
Neith
4,535
454
35
4
0
190,969
0
L
Agni
5,621
562
58
6
0
165,958
4
L
Athena
4,790
479
29
3
0
210,680
5
L
Nike
6,272
627
54
5
0
193,089
2
L
Ao Kuang
5,785
579
55
6
0
222,333
0
W
Fenrir
6,227
623
57
6
0
232,557
2
W
Medusa
6,902
690
96
10
0
206,135
2
W
Ymir
6,671
667
46
5
0
192,292
0
W
He Bo
6,313
631
46
5
0
193,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role