Player Matchup

Fenrir
Fenrir
ANHURKNEES
Fenrir
Level 157
God Stats
9W - 4L
1,500 SR
Queue Stats
168W - 129L
1,687 Elo+
Party 1
Zhong Kui
Zhong Kui
AdoptedCircle83
Zhong Kui
Level 61
God Stats
4W - 2L
1,343 SR
Queue Stats
25W - 17L
1,327 Elo+
Party 1
Hades
Hades
CraziestMonk2
Hades
Level 38
God Stats
6W - 1L
1,500 SR
Queue Stats
38W - 19L
1,759 Elo+
Party 1
Kali
Kali
ItalianOstrich
Kali
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 24L
1,653 Elo+
Party 1
Cerberus
Cerberus
SamuraiSwishers
Cerberus
Level 140
God Stats
3W - 1L
1,620 SR
Queue Stats
48W - 27L
1,744 Elo+
Party 1
Team Averages
Level 97
1,492 SR
1,634 Elo+

VS

Team Averages
Level 47
1,479 SR
1,523 Elo+
Kali
Kali
OpticBooceX
Kali
Level 43
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 7L
1,814 Elo+
Party 2
Chaac
Chaac
S1rBear
Chaac
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,643 Elo+
Party 2
Bacchus
Bacchus
TheBucketeer
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 34L
1,500 Elo+
Solo
Medusa
Medusa
jair5911
Medusa
Level 18
God Stats
0W - 9L
1,181 SR
Queue Stats
3W - 16L
1,194 Elo+
Solo
Kukulkan
Kukulkan
koriye13soldier
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ANHURKNEES
Fenrir
19
11 / 2 / 9
10,968
914
14,571
14,405
11,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Zhong Kui
AdoptedCircle83
Zhong Kui
16
5 / 3 / 11
9,960
830
12,546
11,674
8,874
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 2 / 16
9,798
817
12,032
9,386
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 3 / 13
11,952
996
16,905
14,212
8,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
18
4 / 3 / 16
10,927
911
10,086
14,747
17,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 0
9,844
820
8,498
17,309
11,475
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
S1rBear
Chaac
17
2 / 5 / 4
9,461
788
13,759
16,953
20,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
TheBucketeer
Bacchus
15
2 / 5 / 4
9,100
758
9,473
15,674
19,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
jair5911
Medusa
16
1 / 10 / 3
8,880
740
8,956
16,218
6,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
0 / 10 / 4
7,530
628
358
10,222
3,335

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
35
Kills
12
13
Deaths
36
65
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ANHURKNEES
Fenrir
11
2
9
7.75
W
Zhong Kui
AdoptedCircle83
Zhong Kui
5
3
11
3.5
W
4
2
16
6
W
11
3
13
5.83
L
7
6
0
1.17
L
Chaac
S1rBear
Chaac
2
5
4
0.8
W
Cerberus
4
3
16
4
L
Bacchus
TheBucketeer
Bacchus
2
5
4
0.8
L
Medusa
jair5911
Medusa
1
10
3
0.25
L
Kukulkan
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,140
Damage
41,044
64,424
Taken
76,376
51,022
Mitigated
61,375
16,784
Healing
8,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ANHURKNEES
Fenrir
14,571
3,706
906
2,915
14,405
11,391
934
1,220
13,185
0
34,542
W
Zhong Kui
AdoptedCircle83
Zhong Kui
12,546
2,183
0
747
11,674
8,874
2,275
2,259
9,415
25,796
0
W
12,032
2,657
1,390
1,418
9,386
4,907
1,621
2,730
6,656
21,135
0
W
16,905
9,175
0
6,890
14,212
8,425
2,090
3,000
11,212
0
47,983
L
8,498
3,674
0
3,273
17,309
11,475
0
6,659
9,824
698
22,764
L
Chaac
S1rBear
Chaac
13,759
1,534
0
2,802
16,953
20,835
0
6,706
10,055
0
41,673
W
Cerberus
10,086
358
0
2,518
14,747
17,425
0
1,285
13,462
35,775
0
L
Bacchus
TheBucketeer
Bacchus
9,473
1,889
0
1,218
15,674
19,500
0
7,252
8,311
18,784
0
L
Medusa
jair5911
Medusa
8,956
4,306
0
1,566
16,218
6,230
126
7,745
8,220
0
33,389
L
Kukulkan
358
93
0
0
10,222
3,335
0
5,677
4,451
2,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,605
Gold Earned
44,815
233
Minions Killed
187
0
Camps Cleared
0
1,299,623
Distance Traveled
1,027,714
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,968
914
41
3
0
280,192
0
W
Zhong Kui
9,960
830
29
2
0
219,272
0
W
Hades
9,798
817
25
2
0
243,759
0
W
Kali
11,952
996
66
6
0
286,385
0
L
Kali
9,844
820
32
3
0
204,165
0
L
Chaac
9,461
788
63
5
0
203,686
0
W
Cerberus
10,927
911
72
6
0
270,015
1
L
Bacchus
9,100
758
17
1
0
226,609
1
L
Medusa
8,880
740
74
6
0
219,239
1
L
Kukulkan
7,530
628
1
0
0
174,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role