Player Matchup

Nemesis
Nemesis
Gold IV
FryinDan
Nemesis
Gold IV
Level 128
God Stats
2W - 1L
1,705 SR
Queue Stats
44W - 41L
1,552 MMR
Solo
Anhur
Anhur
Silver I
PieHaterr
Anhur
Silver I
Level 138
God Stats
4W - 1L
1,715 SR
Queue Stats
35W - 30L
1,592 MMR
Solo
Tiamat
Tiamat
Bronze III
bleedrs
Tiamat
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,546 MMR
Solo
Sol
Sol
Silver I
xlDarKoz
Sol
Silver I
Level 144
God Stats
5W - 3L
1,534 SR
Queue Stats
74W - 65L
1,548 MMR
Solo
Fenrir
Fenrir
Silver I
ηocturnal
Fenrir
Silver I
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 28L
1,540 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,591 SR
1,556 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,561 SR
1,563 MMR
Tsukuyomi
Tsukuyomi
Bronze III
AtlasNugged
Tsukuyomi
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Atlas
Atlas
Gold V
DizyDu
Atlas
Gold V
Level 136
God Stats
10W - 11L
1,803 SR
Queue Stats
114W - 110L
1,731 MMR
Solo
Arachne
Arachne
Bronze III
HeySmileyFace
Arachne
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Artemis
Artemis
Bronze III
kumasagati
Artemis
Bronze III
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 24L
1,541 MMR
Party 1
Janus
Janus
Bronze III
slickjoel1141400
Janus
Bronze III
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 31L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FryinDan
Nemesis
12
4 / 0 / 0
6,356
636
5,378
4,799
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
PieHaterr
Anhur
12
2 / 1 / 2
6,592
659
3,539
6,325
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
bleedrs
Tiamat
10
1 / 0 / 2
5,758
576
3,163
2,889
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 1
6,975
698
8,973
8,024
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
ηocturnal
Fenrir
9
3 / 2 / 4
6,117
612
5,605
8,632
4,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GebPeleBastetArtio

VS

Bans
KaliMulanErlang ShenCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AtlasNugged
Tsukuyomi
10
2 / 2 / 0
5,862
586
5,129
9,282
5,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
DizyDu
Atlas
8
0 / 1 / 2
5,267
527
3,306
6,891
4,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
9
1 / 5 / 2
5,339
534
3,484
9,675
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
kumasagati
Artemis
9
1 / 3 / 0
5,117
512
3,599
5,743
1,056
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,620
562
1,960
4,400
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AtlasNugged
Tsukuyomi
2
2
0
1
L
Atlas
DizyDu
Atlas
0
1
2
1
W
Nemesis
FryinDan
Nemesis
4
0
0
4
L
Arachne
1
5
2
0.4
W
Anhur
PieHaterr
Anhur
2
1
2
3
W
Tiamat
bleedrs
Tiamat
1
0
2
2
L
Artemis
kumasagati
Artemis
1
3
0
0.33
L
1
3
1
0.5
W
4
2
1
2.25
W
Fenrir
ηocturnal
Fenrir
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
17,478
30,669
Taken
35,991
12,901
Mitigated
15,012
12,628
Healing
11,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AtlasNugged
Tsukuyomi
5,129
1,683
0
3,178
9,282
5,237
0
5,459
3,823
0
27,460
L
Atlas
DizyDu
Atlas
3,306
1,531
1,037
1,785
6,891
4,088
0
1,140
5,645
14,165
0
W
Nemesis
FryinDan
Nemesis
5,378
2,044
0
2,109
4,799
1,909
0
151
4,648
0
48,860
L
Arachne
3,484
2,032
0
3,073
9,675
3,462
0
2,763
6,812
0
26,107
W
Anhur
PieHaterr
Anhur
3,539
1,500
0
2,470
6,325
1,872
0
963
5,362
0
43,445
W
Tiamat
bleedrs
Tiamat
3,163
279
0
1,235
2,889
1,534
6
1,300
1,589
25,305
0
L
Artemis
kumasagati
Artemis
3,599
1,232
0
1,602
5,743
1,056
0
0
5,743
0
22,948
L
1,960
91
0
500
4,400
1,169
37
1,033
3,199
28,248
0
W
8,973
4,245
0
4,163
8,024
3,042
590
0
7,546
37,940
5,956
W
Fenrir
ηocturnal
Fenrir
5,605
1,776
132
2,519
8,632
4,544
0
2,852
5,740
0
18,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
27,205
342
Minions Killed
260
0
Camps Cleared
0
996,032
Distance Traveled
1,052,504
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,862
586
50
5
0
207,250
5
L
Atlas
5,267
527
35
4
0
201,772
1
W
Nemesis
6,356
636
81
8
0
234,283
3
L
Arachne
5,339
534
52
5
0
236,395
2
W
Anhur
6,592
659
88
9
0
185,477
1
W
Tiamat
5,758
576
58
6
0
210,319
3
L
Artemis
5,117
512
57
6
0
202,139
3
L
Janus
5,620
562
66
7
0
204,948
2
W
Sol
6,975
698
90
9
0
172,692
5
W
Fenrir
6,117
612
25
3
0
193,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role