Player Matchup

Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Imnxskin123
Apollo
Level 68
God Stats
3W - 1L
1,625 SR
Queue Stats
9W - 12L
1,539 Elo+
Party 2
Zeus
Zeus
MrTouchBalls
Zeus
Level 98
God Stats
50W - 39L
1,500 SR
Queue Stats
864W - 1,005L
1,337 Elo+
Party 1
Bellona
Bellona
broken102
Bellona
Level 84
God Stats
7W - 3L
1,536 SR
Queue Stats
18W - 17L
1,536 Elo+
Party 2
Artio
Artio
rayo14yo
Artio
Level 68
God Stats
6W - 3L
1,688 SR
Queue Stats
41W - 58L
1,586 Elo+
Party 1
Team Averages
Level 95
1,570 SR
1,499 Elo+

VS

Team Averages
Level 89
1,451 SR
1,413 Elo+
Zhong Kui
Zhong Kui
PRO-GANKS-
Zhong Kui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,353 Elo+
Solo
Set
Set
SwnkyBlobfish
Set
Level 107
God Stats
12W - 6L
1,500 SR
Queue Stats
29W - 28L
1,475 Elo+
Solo
Heimdallr
Heimdallr
THEDEMOLITIONKIN
Heimdallr
Level 119
God Stats
6W - 8L
1,267 SR
Queue Stats
40W - 48L
1,408 Elo+
Solo
Geb
Geb
Takeshy_Kovacs
Geb
Level 53
God Stats
10W - 3L
1,491 SR
Queue Stats
83W - 102L
1,359 Elo+
Solo
Poseidon
Poseidon
inetto21
Poseidon
Level 100
God Stats
9W - 9L
1,500 SR
Queue Stats
167W - 170L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
4 / 1 / 0
7,152
715
5,187
5,738
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
9
1 / 0 / 0
5,379
538
2,120
5,043
1,180
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 1
5,998
600
1,564
2,830
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
broken102
Bellona
10
0 / 0 / 2
5,919
592
2,877
4,662
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
rayo14yo
Artio
7
0 / 1 / 0
4,847
485
1,832
8,036
3,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PRO-GANKS-
Zhong Kui
9
0 / 5 / 1
5,187
519
3,294
8,415
6,035
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

1
0 / 0 / 0
3,600
360
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heimdallr
10
2 / 2 / 0
5,404
540
5,424
6,951
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 1
4,497
450
1,340
3,583
1,358
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
inetto21
Poseidon
10
1 / 1 / 0
5,836
584
3,883
4,770
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
3
3
Deaths
8
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
1
0
4
W
Apollo
1
0
0
1
W
2
1
1
2.5
L
Zhong Kui
PRO-GANKS-
Zhong Kui
0
5
1
0.1
L
0
0
0
0
L
Heimdallr
2
2
0
1
L
0
0
1
0.5
W
Bellona
broken102
Bellona
0
0
2
1
L
Poseidon
inetto21
Poseidon
1
1
0
1
W
Artio
rayo14yo
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,580
Damage
13,941
26,309
Taken
23,719
9,331
Mitigated
10,819
9,383
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,187
1,614
0
2,801
5,738
2,061
165
3,493
2,209
39,668
0
W
Apollo
2,120
1,161
0
2,420
5,043
1,180
0
765
4,234
0
26,678
W
1,564
88
0
447
2,830
618
0
678
2,050
24,563
0
L
Zhong Kui
PRO-GANKS-
Zhong Kui
3,294
189
0
1,984
8,415
6,035
506
5,302
3,113
20,167
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
5,424
2,726
110
2,627
6,951
2,170
800
912
6,003
0
33,275
L
1,340
176
347
679
3,583
1,358
210
633
2,904
8,653
0
W
Bellona
broken102
Bellona
2,877
504
0
704
4,662
2,118
0
418
4,138
0
39,747
L
Poseidon
inetto21
Poseidon
3,883
709
43
2,004
4,770
1,256
744
1,552
3,116
31,454
0
W
Artio
rayo14yo
Artio
1,832
330
0
3,011
8,036
3,354
0
2,831
5,077
11,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,295
Gold Earned
24,524
290
Minions Killed
198
0
Camps Cleared
0
1,051,637
Distance Traveled
682,492
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,152
715
88
9
0
187,896
3
W
Apollo
5,379
538
49
5
0
215,855
3
W
Zeus
5,998
600
58
6
0
201,842
1
L
Zhong Kui
5,187
519
54
5
0
141,476
0
L
Set
3,600
360
0
0
0
0
0
L
Heimdallr
5,404
540
64
6
0
149,776
0
L
Geb
4,497
450
21
2
0
193,995
0
W
Bellona
5,919
592
75
8
0
248,786
0
L
Poseidon
5,836
584
59
6
0
197,245
2
W
Artio
4,847
485
20
2
0
197,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role