Player Matchup

Morgan Le Fay
Morgan Le Fay
MurdaKap
Morgan Le Fay
Level 63
God Stats
5W - 0L
1,500 SR
Queue Stats
28W - 17L
1,713 Elo+
Party 2
Rama
Rama
Ricoruntz
Rama
Level 116
God Stats
6W - 10L
1,711 SR
Queue Stats
132W - 85L
1,588 Elo+
Party 2
Vamana
Vamana
habibiti
Vamana
Level 141
God Stats
2W - 1L
1,711 SR
Queue Stats
43W - 44L
1,370 Elo+
Solo
Team Averages
Level 107
1,641 SR
1,557 Elo+

VS

Team Averages
Level 121
1,453 SR
1,423 Elo+
Nemesis
Nemesis
Badlands_Butcher
Nemesis
Level 91
God Stats
10W - 31L
1,358 SR
Queue Stats
188W - 326L
1,364 Elo+
Party 1
Sol
Sol
Misanthropiae
Sol
Level 116
God Stats
3W - 11L
1,500 SR
Queue Stats
272W - 457L
1,340 Elo+
Party 1
Ganesha
Ganesha
ShamuraiNinja
Ganesha
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 8L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MurdaKap
Morgan Le Fay
11
2 / 2 / 4
7,093
709
5,163
6,264
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
13
6 / 0 / 4
8,592
859
10,180
6,879
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
habibiti
Vamana
13
3 / 1 / 7
8,103
810
10,647
9,069
5,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,941
594
4,668
10,358
3,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 0
6,966
697
5,672
10,137
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
11
1 / 1 / 2
7,332
733
6,024
9,961
10,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
3
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
2
5
0
0.4
W
Morgan Le Fay
MurdaKap
Morgan Le Fay
2
2
4
2
W
Rama
6
0
4
8
L
Ganesha
1
1
2
2
W
Vamana
habibiti
Vamana
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,990
Damage
16,364
22,212
Taken
30,456
10,010
Mitigated
17,498
6,663
Healing
4,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,668
681
0
1,319
10,358
3,900
0
1,985
8,373
0
12,299
L
5,672
980
0
1,195
10,137
2,818
0
1,875
8,262
16,960
0
W
Morgan Le Fay
MurdaKap
Morgan Le Fay
5,163
665
76
778
6,264
1,971
179
3,983
2,281
18,358
0
W
Rama
10,180
8,912
0
1,969
6,879
2,475
1,336
4,357
2,522
0
28,290
L
Ganesha
6,024
152
494
1,462
9,961
10,780
0
1,325
8,636
16,091
0
W
Vamana
habibiti
Vamana
10,647
4,431
429
3,411
9,069
5,564
544
4,153
4,916
0
38,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,788
Gold Earned
20,239
137
Minions Killed
58
9
Camps Cleared
0
577,102
Distance Traveled
561,816
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,941
594
19
2
0
197,507
2
L
Sol
6,966
697
36
4
0
165,118
0
W
Morgan Le Fay
7,093
709
22
2
1
183,073
0
W
Rama
8,592
859
47
5
2
182,672
3
L
Ganesha
7,332
733
3
0
0
199,191
2
W
Vamana
8,103
810
68
7
6
211,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role