Player Matchup

Vamana
Vamana
 
Vamana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
KinderBoono
Janus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,557 Elo+
Party 4
Ymir
Ymir
SmellMyMeatballs
Ymir
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 53L
1,557 Elo+
Party 4
Team Averages
Level 126
1,500 SR
1,523 Elo+

VS

Team Averages
Level 151
1,565 SR
1,663 Elo+
Guan Yu
Guan Yu
LeeroyJ3nk1ns
Guan Yu
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 206L
1,787 Elo+
Party 2
Sun Wukong
Sun Wukong
Quuki
Sun Wukong
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,489 Elo+
Party 3
Raijin
Raijin
SaySorrytoboss
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 32L
1,763 Elo+
Party 2
Cthulhu
Cthulhu
Zangeh
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,489 Elo+
Party 3
Medusa
Medusa
he1neken
Medusa
Level 154
God Stats
6W - 3L
1,824 SR
Queue Stats
204W - 178L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
4 / 0 / 2
9,518
595
7,961
12,088
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ne Zha
 
Ne Zha
14
2 / 1 / 2
8,887
555
5,314
15,415
14,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
 
Cupid
15
1 / 3 / 0
8,737
546
5,886
10,764
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 4 / 5
8,139
509
8,217
6,963
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 1 / 1
9,117
570
9,353
8,722
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
4 / 4 / 0
7,730
483
7,077
15,156
6,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Quuki
Sun Wukong
13
0 / 1 / 2
7,581
474
7,578
14,962
8,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

15
1 / 3 / 1
8,082
505
4,180
7,948
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zangeh
Cthulhu
14
4 / 2 / 1
8,257
516
9,267
13,816
15,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
he1neken
Medusa
2
0 / 1 / 1
4,918
307
944
1,021
187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
11
Kills
9
9
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
0
2
5
W
Ne Zha
 
Ne Zha
2
1
2
3
W
Cupid
 
Cupid
1
3
0
0.33
W
3
4
5
1.38
L
Guan Yu
4
4
0
1
L
Sun Wukong
Quuki
Sun Wukong
0
1
2
1
L
1
3
1
0.5
W
1
1
1
1.5
L
Cthulhu
Zangeh
Cthulhu
4
2
1
2.25
L
Medusa
he1neken
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,731
Damage
29,046
53,952
Taken
52,903
32,114
Mitigated
33,379
22,173
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,961
2,913
0
6,655
12,088
6,654
74
2,597
8,546
0
71,667
W
Ne Zha
 
Ne Zha
5,314
1,973
232
5,487
15,415
14,050
0
2,525
11,862
0
47,026
W
Cupid
 
Cupid
5,886
4,011
0
5,460
10,764
3,631
682
6,123
4,295
0
61,789
W
8,217
702
0
756
6,963
1,914
318
2,258
4,553
42,579
0
L
Guan Yu
7,077
1,071
420
4,452
15,156
6,206
0
4,813
10,285
0
47,920
L
Sun Wukong
Quuki
Sun Wukong
7,578
1,393
0
7,027
14,962
8,853
0
8,756
5,788
0
50,386
L
4,180
378
0
479
7,948
2,576
0
3,525
4,423
51,240
0
W
9,353
3,262
0
3,583
8,722
5,865
22
0
8,722
57,447
0
L
Cthulhu
Zangeh
Cthulhu
9,267
780
56
2,861
13,816
15,557
0
0
13,816
45,525
0
L
Medusa
he1neken
Medusa
944
633
0
179
1,021
187
0
0
1,021
0
4,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,398
Gold Earned
36,568
519
Minions Killed
351
0
Camps Cleared
0
1,595,442
Distance Traveled
1,297,563
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,518
595
134
8
0
398,584
4
W
Ne Zha
8,887
555
58
4
0
320,597
4
W
Cupid
8,737
546
124
8
0
276,076
0
W
Janus
8,139
509
81
5
0
315,079
7
L
Guan Yu
7,730
483
81
5
0
337,477
1
L
Sun Wukong
7,581
474
93
6
0
326,191
2
L
Raijin
8,082
505
100
6
0
298,695
7
W
Ymir
9,117
570
122
8
0
285,106
1
L
Cthulhu
8,257
516
72
5
0
308,053
5
L
Medusa
4,918
307
5
0
0
27,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role