Player Matchup

Ymir
Ymir
Bronze III
Lukken_Rust
Ymir
Bronze III
Level 85
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Thoth
Thoth
Bronze III
Mοοd
Thoth
Bronze III
Level 45
God Stats
4W - 10L
1,298 SR
Queue Stats
328W - 308L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Ronde20
Cthulhu
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,500 MMR
Party 2
Skadi
Skadi
Bronze III
XxHypersxX475
Skadi
Bronze III
Level 137
God Stats
11W - 10L
1,500 SR
Queue Stats
240W - 224L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
normohh
Gilgamesh
Bronze III
Level 153
God Stats
4W - 1L
1,503 SR
Queue Stats
14W - 5L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,508 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,500 SR
1,500 MMR
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
Borkinator
Heimdallr
Bronze III
Level 125
God Stats
10W - 13L
1,500 SR
Queue Stats
219W - 207L
1,500 MMR
Solo
Athena
Athena
Bronze III
Monkey_boy2014
Athena
Bronze III
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 40L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
Tellos777
Mulan
Bronze III
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
145W - 161L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
markovic007
Apollo
Bronze III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
3,607
721
886
2,362
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
Mοοd
Thoth
7
3 / 0 / 1
3,998
800
2,424
1,694
318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Ronde20
Cthulhu
5
0 / 0 / 2
3,469
694
977
1,796
982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

6
1 / 0 / 1
3,509
702
2,509
2,110
482
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
normohh
Gilgamesh
6
0 / 1 / 0
3,357
671
1,081
2,419
707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArachneGebCu ChulainnAtlas

VS

Bans
TiamatAphroditeCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 2 / 0
3,469
694
440
2,767
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Borkinator
Heimdallr
5
0 / 0 / 0
3,125
625
651
1,600
337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 1 / 0
3,197
639
1,167
3,517
1,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Tellos777
Mulan
4
1 / 0 / 0
3,449
690
1,063
1,897
935
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
4
0 / 3 / 0
3,138
628
1,668
3,236
918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
Heimdallr
Borkinator
Heimdallr
0
0
0
0
W
2
0
2
3
L
0
1
0
0
W
Thoth
Mοοd
Thoth
3
0
1
3.5
W
Cthulhu
Ronde20
Cthulhu
0
0
2
1
L
Mulan
Tellos777
Mulan
1
0
0
1
W
1
0
1
1.5
L
Apollo
0
3
0
0
W
Gilgamesh
normohh
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,877
Damage
4,989
10,381
Taken
13,017
3,258
Mitigated
4,086
3,594
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
440
83
46
1,184
2,767
681
0
1,729
846
14,308
0
L
Heimdallr
Borkinator
Heimdallr
651
400
0
1,103
1,600
337
0
225
1,375
0
13,691
W
886
218
0
1,034
2,362
769
0
372
1,953
7,335
0
L
1,167
483
0
1,594
3,517
1,215
0
662
2,855
4,239
0
W
Thoth
Mοοd
Thoth
2,424
48
0
689
1,694
318
0
22
1,663
17,876
0
W
Cthulhu
Ronde20
Cthulhu
977
161
0
718
1,796
982
0
622
1,174
7,107
0
L
Mulan
Tellos777
Mulan
1,063
171
0
1,144
1,897
935
0
0
1,868
0
7,854
W
2,509
1,389
0
545
2,110
482
0
545
1,565
0
18,175
L
Apollo
1,668
1,040
0
754
3,236
918
0
1,385
1,757
0
11,035
W
Gilgamesh
normohh
Gilgamesh
1,081
406
16
592
2,419
707
0
0
2,276
0
9,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,940
Gold Earned
16,378
136
Minions Killed
108
0
Camps Cleared
0
509,066
Distance Traveled
422,986
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,469
694
33
7
0
105,560
1
L
Heimdallr
3,125
625
28
6
0
77,273
2
W
Ymir
3,607
721
22
4
0
110,794
4
L
Athena
3,197
639
6
1
0
91,104
2
W
Thoth
3,998
800
33
7
0
93,612
2
W
Cthulhu
3,469
694
12
2
0
107,143
1
L
Mulan
3,449
690
13
3
0
56,585
1
W
Skadi
3,509
702
45
9
0
90,456
1
L
Apollo
3,138
628
28
6
0
92,464
1
W
Gilgamesh
3,357
671
24
5
0
107,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role