Player Matchup

Serqet
Serqet
KIntensity
Serqet
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 88L
1,318 Elo+
Party 1
King Arthur
King Arthur
OsciferJohnson
King Arthur
Level 129
God Stats
17W - 8L
1,963 SR
Queue Stats
54W - 26L
1,865 Elo+
Solo
Sol
Sol
Snyk3r
Sol
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,921 Elo+
Solo
Aphrodite
Aphrodite
SwissMissEnjoyer
Aphrodite
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,393 Elo+
Party 1
Rama
Rama
VoidCarbine
Rama
Level 153
God Stats
0W - 2L
1,280 SR
Queue Stats
28W - 22L
1,685 Elo+
Party 1
Team Averages
Level 115
1,548 SR
1,636 Elo+

VS

Team Averages
Level 109
1,545 SR
1,422 Elo+
Odin
Odin
Kaioken2122
Odin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,261 Elo+
Party 2
Olorun
Olorun
Lcrane
Olorun
Level 145
God Stats
1W - 2L
1,619 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Artemis
Artemis
PurpleSmurf24
Artemis
Level 106
God Stats
42W - 26L
1,836 SR
Queue Stats
252W - 248L
1,635 Elo+
Solo
Jormungandr
Jormungandr
Yoboi7098
Jormungandr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,261 Elo+
Party 2
Rama
Rama
justineliot01
Rama
Level 85
God Stats
1W - 0L
1,268 SR
Queue Stats
13W - 14L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KIntensity
Serqet
16
3 / 11 / 8
10,729
766
6,365
21,687
22,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
OsciferJohnson
King Arthur
16
4 / 8 / 8
10,365
740
15,942
22,123
10,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Snyk3r
Sol
18
4 / 7 / 3
10,539
753
17,652
18,222
6,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
15
0 / 8 / 10
8,959
640
8,467
14,634
12,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 7 / 4
10,124
723
15,960
17,571
6,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 19
11,317
808
12,347
19,368
18,235
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Lcrane
Olorun
20
6 / 2 / 20
12,166
869
14,119
15,953
8,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
20
18 / 2 / 11
13,895
993
21,874
14,746
6,278
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Yoboi7098
Jormungandr
19
9 / 1 / 22
12,200
871
18,060
17,081
18,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 2 / 10
11,211
801
12,528
14,871
5,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
122
13
Kills
40
41
Deaths
13
33
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Serqet
KIntensity
Serqet
3
11
8
0.64
W
4
6
19
2.25
W
Olorun
Lcrane
Olorun
6
2
20
8
L
King Arthur
OsciferJohnson
King Arthur
4
8
8
1
W
Artemis
18
2
11
11.75
L
Sol
Snyk3r
Sol
4
7
3
0.79
L
Aphrodite
0
8
10
0.63
L
2
7
4
0.57
W
Jormungandr
Yoboi7098
Jormungandr
9
1
22
20
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,386
Damage
78,928
94,237
Taken
82,019
57,642
Mitigated
56,182
17,302
Healing
30,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
KIntensity
Serqet
6,365
822
0
992
21,687
22,762
0
7,670
13,775
866
9,602
W
12,347
2,303
623
2,616
19,368
18,235
697
6,329
12,810
0
25,973
W
Olorun
Lcrane
Olorun
14,119
7,203
5,147
7,692
15,953
8,066
3,252
6,639
8,888
40,962
3,828
L
King Arthur
OsciferJohnson
King Arthur
15,942
1,447
0
573
22,123
10,058
0
6,085
15,840
0
42,458
W
Artemis
21,874
9,710
0
4,417
14,746
6,278
5,823
3,721
10,757
0
66,230
L
Sol
Snyk3r
Sol
17,652
6,109
0
4,574
18,222
6,317
406
4,843
13,275
49,392
0
L
Aphrodite
8,467
1,034
3,384
3,603
14,634
12,104
0
6,020
8,544
17,276
0
L
15,960
14,016
0
4,176
17,571
6,401
658
5,897
11,506
0
51,971
W
Jormungandr
Yoboi7098
Jormungandr
18,060
3,777
1,866
2,783
17,081
18,014
726
4,728
12,101
37,863
0
W
12,528
9,678
0
5,709
14,871
5,589
2,563
5,295
9,474
0
34,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,716
Gold Earned
60,789
243
Minions Killed
260
0
Camps Cleared
0
1,300,237
Distance Traveled
1,483,423
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,729
766
17
1
0
249,959
0
W
Odin
11,317
808
25
2
0
300,312
1
W
Olorun
12,166
869
67
5
0
299,513
1
L
King Arthur
10,365
740
53
4
0
290,816
0
W
Artemis
13,895
993
73
5
0
289,971
4
L
Sol
10,539
753
71
5
0
250,429
0
L
Aphrodite
8,959
640
27
2
0
250,223
3
L
Rama
10,124
723
75
5
0
258,810
2
W
Jormungandr
12,200
871
43
3
0
308,262
1
W
Rama
11,211
801
52
4
0
285,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role