Player Matchup
Achilles
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,322
MMR
Team Averages
Bronze III
Average Tier
Level 129
1,500 SR
1,322
MMR
VS
Team Averages
Silver III
Average Tier
Level 128
1,285 SR
1,245
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
SuppOrTroll-
Achilles
12
3 / 0 / 0
6,210
1,035
3,322
5,268
2,628
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Shillelagh
+15
Physical Power
+100
Health
PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
JBHod
Neith
9
0 / 3 / 0
4,986
831
2,417
4,168
1,825
Silver Breastplate
+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,986
831
43
7
1
95,401
0
W
6,210
1,035
61
10
4
127,166
2