Player Matchup

Geb
Geb
Lorska
Geb
Level 159
God Stats
7W - 3L
1,445 SR
Queue Stats
34W - 21L
1,536 Elo+
Party 1
Sol
Sol
Loryk
Sol
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 55L
1,536 Elo+
Party 1
Odin
Odin
Nightdrifter
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,536 Elo+
Party 1
Team Averages
Level 148
1,482 SR
1,536 Elo+

VS

Team Averages
Level 50
1,424 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Ca7rbone
Loki
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
PradaLS
Ra
Level 7
God Stats
0W - 1L
1,271 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Lorska
Geb
11
5 / 0 / 9
6,957
994
2,360
8,635
7,096
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Loryk
Sol
11
7 / 0 / 6
6,891
984
8,077
4,022
1,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 12
6,307
901
2,811
7,346
5,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 4 / 0
4,610
659
2,774
5,853
3,479
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
7
0 / 6 / 0
4,590
656
1,448
5,466
1,589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 0
4,753
679
4,310
4,415
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
L
Loki
0
6
0
0
W
Geb
Lorska
Geb
5
0
9
9.5
W
Sol
Loryk
Sol
7
0
6
10
W
2
0
12
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,248
Damage
8,532
20,003
Taken
15,734
14,238
Mitigated
6,259
7,631
Healing
952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,774
103
0
0
5,853
3,479
0
3,857
1,799
6,854
0
L
Loki
1,448
110
0
0
5,466
1,589
0
3,954
1,265
0
7,495
W
Geb
Lorska
Geb
2,360
271
741
2,507
8,635
7,096
387
3,909
4,726
5,501
0
W
Sol
Loryk
Sol
8,077
3,782
0
1,804
4,022
1,763
2,424
1,076
2,946
38,897
0
W
2,811
321
459
2,120
7,346
5,379
527
2,777
4,569
2,181
10,920
L
4,310
360
562
390
4,415
1,191
0
2,636
1,629
19,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,155
Gold Earned
13,953
82
Minions Killed
62
5
Camps Cleared
1
456,963
Distance Traveled
369,406
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,610
659
13
2
0
125,278
0
L
Loki
4,590
656
16
2
0
126,966
1
W
Geb
6,957
994
5
1
0
156,235
0
W
Sol
6,891
984
58
8
4
131,497
1
W
Odin
6,307
901
19
3
1
169,231
3
L
Ra
4,753
679
33
5
1
117,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role