Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ElaronFire
Discordia
Level 108
God Stats
25W - 23L
1,500 SR
Queue Stats
150W - 148L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
Vershen
Danzaburou
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 255L
1,605 Elo+
Solo
Erlang Shen
Erlang Shen
rabidunicorn15
Erlang Shen
Level 136
God Stats
3W - 3L
1,226 SR
Queue Stats
59W - 43L
1,350 Elo+
Solo
Team Averages
Level 121
1,445 SR
1,482 Elo+

VS

Team Averages
Level 79
1,572 SR
1,577 Elo+
Jormungandr
Jormungandr
Acoustasaurus
Jormungandr
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Bastet
Bastet
Ellak96
Bastet
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 153L
1,500 Elo+
Party 2
Zeus
Zeus
KKnnOOxx
Zeus
Level 120
God Stats
16W - 10L
1,995 SR
Queue Stats
72W - 75L
1,877 Elo+
Solo
Ymir
Ymir
Thatguythesav
Ymir
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
102W - 167L
1,514 Elo+
Party 2
Apollo
Apollo
Thor9394
Apollo
Level 85
God Stats
3W - 4L
1,363 SR
Queue Stats
215W - 330L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
7 / 7 / 1
10,043
591
12,494
18,939
9,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
 
Gilgamesh
14
5 / 1 / 8
8,949
526
8,670
14,975
8,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
ElaronFire
Discordia
16
3 / 0 / 8
9,604
565
5,796
5,134
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Vershen
Danzaburou
16
4 / 1 / 4
10,086
593
9,639
8,050
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
rabidunicorn15
Erlang Shen
14
6 / 2 / 7
9,115
536
9,760
10,355
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Acoustasaurus
Jormungandr
15
4 / 3 / 4
9,704
571
13,072
12,777
12,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
Ellak96
Bastet
12
3 / 7 / 2
7,682
452
3,559
15,451
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
15
1 / 4 / 3
9,071
534
8,354
8,038
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 6 / 2
7,386
434
1,446
15,251
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Thor9394
Apollo
13
1 / 5 / 1
8,104
477
6,094
11,304
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
25
Kills
11
11
Deaths
25
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
7
1
1.07
W
Gilgamesh
 
Gilgamesh
5
1
8
9
L
Jormungandr
Acoustasaurus
Jormungandr
4
3
4
2
W
Discordia
ElaronFire
Discordia
3
0
8
7
L
Bastet
Ellak96
Bastet
3
7
2
0.57
L
Zeus
1
4
3
0.63
L
2
6
2
0.5
L
Apollo
Thor9394
Apollo
1
5
1
0.3
W
Danzaburou
Vershen
Danzaburou
4
1
4
6
W
Erlang Shen
rabidunicorn15
Erlang Shen
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,359
Damage
32,525
57,453
Taken
62,821
25,734
Mitigated
32,063
17,227
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,494
3,768
0
6,016
18,939
9,120
426
11,889
6,947
50,586
4,483
W
Gilgamesh
 
Gilgamesh
8,670
1,752
325
3,986
14,975
8,452
0
4,314
10,527
0
44,201
L
Jormungandr
Acoustasaurus
Jormungandr
13,072
3,876
0
3,470
12,777
12,933
0
7,971
4,778
60,422
0
W
Discordia
ElaronFire
Discordia
5,796
282
0
1,887
5,134
1,492
468
1,717
3,307
61,729
0
L
Bastet
Ellak96
Bastet
3,559
1,166
0
3,961
15,451
4,659
0
4,084
11,255
0
30,607
L
Zeus
8,354
484
0
443
8,038
2,254
700
1,661
6,171
63,667
0
L
1,446
383
0
1,134
15,251
10,052
0
2,902
12,133
26,749
0
L
Apollo
Thor9394
Apollo
6,094
3,168
0
2,151
11,304
2,165
748
63
11,241
0
53,669
W
Danzaburou
Vershen
Danzaburou
9,639
4,534
0
3,850
8,050
2,675
2,798
224
7,826
0
66,829
W
Erlang Shen
rabidunicorn15
Erlang Shen
9,760
4,687
0
1,163
10,355
3,995
320
4,267
5,974
0
56,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,797
Gold Earned
41,947
486
Minions Killed
472
0
Camps Cleared
0
1,593,561
Distance Traveled
1,522,829
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,043
591
99
6
0
266,790
0
W
Gilgamesh
8,949
526
61
4
0
363,906
7
L
Jormungandr
9,704
571
114
7
0
298,592
6
W
Discordia
9,604
565
127
7
0
348,260
2
L
Bastet
7,682
452
56
3
0
306,326
2
L
Zeus
9,071
534
135
8
0
305,685
5
L
Ymir
7,386
434
41
2
0
302,108
2
L
Apollo
8,104
477
126
7
0
310,118
2
W
Danzaburou
10,086
593
120
7
0
274,058
3
W
Erlang Shen
9,115
536
79
5
0
340,547
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role