Player Matchup

Hades
Hades
Fathernun
Hades
Level 68
God Stats
1W - 1L
1,197 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Atlas
Atlas
ICEhatMICEelf
Atlas
Level 83
God Stats
4W - 8L
1,500 SR
Queue Stats
6W - 10L
1,851 Elo+
Party 2
Heimdallr
Heimdallr
dallcole25
Heimdallr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 72
1,399 SR
1,617 Elo+

VS

Team Averages
Level 84
1,436 SR
1,420 Elo+
Merlin
Merlin
Ev0 R3V
Merlin
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
91W - 86L
1,458 Elo+
Party 1
Izanami
Izanami
Ev0 Retemag
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 101L
1,467 Elo+
Party 1
King Arthur
King Arthur
ZanZe-2
King Arthur
Level 119
God Stats
8W - 17L
1,307 SR
Queue Stats
347W - 425L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Fathernun
Hades
20
17 / 1 / 2
16,359
744
32,207
23,088
14,493
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
2 / 0 / 15
13,326
606
6,508
20,308
26,779
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
dallcole25
Heimdallr
18
0 / 3 / 17
14,001
636
21,326
17,695
9,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ev0 R3V
Merlin
18
0 / 4 / 2
12,973
590
17,518
19,051
7,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Ev0 Retemag
Izanami
19
3 / 8 / 0
13,837
629
19,503
25,632
9,718
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ZanZe-2
King Arthur
15
1 / 7 / 2
11,944
543
10,486
23,584
27,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
4
4
Deaths
19
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ev0 R3V
Merlin
0
4
2
0.25
L
Izanami
Ev0 Retemag
Izanami
3
8
0
0.38
W
Hades
Fathernun
Hades
17
1
2
18
W
2
0
15
9.5
L
King Arthur
ZanZe-2
King Arthur
1
7
2
0.29
W
Heimdallr
dallcole25
Heimdallr
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,041
Damage
47,507
61,091
Taken
68,267
50,761
Mitigated
44,572
20,785
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ev0 R3V
Merlin
17,518
673
435
1,908
19,051
7,244
411
10,566
8,105
67,008
0
L
Izanami
Ev0 Retemag
Izanami
19,503
14,356
0
3,503
25,632
9,718
176
13,292
11,844
0
93,496
W
Hades
Fathernun
Hades
32,207
3,215
1,228
13,393
23,088
14,493
991
6,038
16,652
76,550
0
W
6,508
983
777
3,693
20,308
26,779
212
6,870
13,013
25,356
0
L
King Arthur
ZanZe-2
King Arthur
10,486
787
0
1,914
23,584
27,610
110
13,977
9,211
0
25,186
W
Heimdallr
dallcole25
Heimdallr
21,326
8,178
0
1,694
17,695
9,489
2,312
5,467
11,977
0
74,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,686
Gold Earned
38,754
229
Minions Killed
243
9
Camps Cleared
11
1,136,503
Distance Traveled
1,151,889
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,973
590
91
4
3
417,042
0
L
Izanami
13,837
629
127
6
7
332,613
3
W
Hades
16,359
744
110
5
6
380,067
5
W
Atlas
13,326
606
21
1
1
420,650
8
L
King Arthur
11,944
543
25
1
1
402,234
0
W
Heimdallr
14,001
636
98
4
2
335,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role