Player Matchup

Anhur
Anhur
Gold V
TheMatheew
Anhur
Gold V
Level 87
God Stats
5W - 2L
1,836 SR
Queue Stats
9W - 9L
1,612 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,836 SR
1,612 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,500 SR
1,600 MMR
Rama
Rama
Bronze III
Agepainter
Rama
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
3 / 1 / 0
5,814
1,163
3,960
5,578
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
UllrHadesSkadiSolOlorun

VS

Bans
BastetBakasuraAh Muzen CabKaliFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,005
1,001
3,501
5,302
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,960
Damage
3,501
5,578
Taken
5,302
2,199
Mitigated
1,648
2,220
Healing
1,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,501
2,166
0
1,104
5,302
1,648
0
315
4,987
0
19,751
W
Anhur
3,960
1,725
0
2,220
5,578
2,199
0
124
5,454
0
23,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,814
Gold Earned
5,005
49
Minions Killed
38
3
Camps Cleared
2
95,666
Distance Traveled
90,776
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,005
1,001
38
8
2
90,776
1
W
Anhur
5,814
1,163
49
10
3
95,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role