Player Matchup

Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Azryah
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,321 Elo+
Party 2
Ymir
Ymir
BeTheMatrix
Ymir
Level 153
God Stats
0W - 3L
1,770 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 3
Agni
Agni
L4stBull3t
Agni
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 22L
1,500 Elo+
Party 3
Fenrir
Fenrir
Ziora6
Fenrir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,321 Elo+
Party 2
Team Averages
Level 102
1,554 SR
1,381 Elo+

VS

Team Averages
Level 114
1,714 SR
1,662 Elo+
Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
Tekn0
Khepri
Level 129
God Stats
8W - 1L
1,930 SR
Queue Stats
58W - 57L
1,479 Elo+
Solo
Ra
Ra
csontidormu
Ra
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,716 Elo+
Party 1
Ao Kuang
Ao Kuang
pattx
Ao Kuang
Level 127
God Stats
6W - 13L
1,954 SR
Queue Stats
129W - 129L
1,705 Elo+
Party 4
Medusa
Medusa
united55555
Medusa
Level 86
God Stats
5W - 0L
1,688 SR
Queue Stats
13W - 5L
1,907 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 5 / 1
6,706
559
5,601
8,582
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Azryah
Horus
11
0 / 1 / 0
6,028
502
3,702
6,522
4,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 2
5,332
444
2,299
10,938
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 2
6,170
514
7,275
6,026
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Ziora6
Fenrir
10
1 / 5 / 0
5,895
491
3,419
10,941
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 0 / 3
7,563
630
3,755
8,867
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Tekn0
Khepri
10
1 / 1 / 7
6,698
558
3,156
9,085
8,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 0 / 4
7,808
651
6,862
5,931
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
pattx
Ao Kuang
13
0 / 0 / 1
7,624
635
3,619
6,828
2,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
11
7 / 2 / 4
7,584
632
9,641
8,175
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
17
17
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
1
0.3
W
Bastet
 
Bastet
4
0
3
5.5
L
Horus
Azryah
Horus
0
1
0
0
L
0
4
2
0.25
L
1
2
2
1
W
Khepri
Tekn0
Khepri
1
1
7
4.5
L
Fenrir
Ziora6
Fenrir
1
5
0
0.2
W
5
0
4
7
W
Ao Kuang
pattx
Ao Kuang
0
0
1
0.5
W
Medusa
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,296
Damage
27,033
43,009
Taken
38,886
16,913
Mitigated
18,555
11,752
Healing
20,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,601
4,648
0
1,367
8,582
2,207
440
2,073
6,495
0
46,228
W
Bastet
 
Bastet
3,755
743
0
5,266
8,867
2,772
0
1,190
7,677
0
46,543
L
Horus
Azryah
Horus
3,702
1,284
43
2,960
6,522
4,051
0
3,549
2,973
5,350
25,308
L
2,299
54
429
2,611
10,938
5,537
0
3,359
7,419
15,027
0
L
7,275
371
0
629
6,026
1,621
0
2,038
3,748
36,179
0
W
Khepri
Tekn0
Khepri
3,156
395
414
2,602
9,085
8,335
275
2,520
6,565
13,647
0
L
Fenrir
Ziora6
Fenrir
3,419
794
0
3,713
10,941
3,497
0
1,654
9,201
0
33,238
W
6,862
1,082
2,066
3,488
5,931
2,326
363
2,269
3,662
42,704
2,521
W
Ao Kuang
pattx
Ao Kuang
3,619
959
0
4,947
6,828
2,285
866
815
6,013
44,014
0
W
Medusa
9,641
4,486
0
1,393
8,175
2,837
2,140
3,666
4,509
0
38,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
37,277
298
Minions Killed
362
0
Camps Cleared
0
1,180,866
Distance Traveled
1,224,742
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,706
559
105
9
0
210,842
2
W
Bastet
7,563
630
79
7
0
285,338
0
L
Horus
6,028
502
57
5
0
217,042
2
L
Ymir
5,332
444
10
1
0
238,662
2
L
Agni
6,170
514
63
5
0
252,684
9
W
Khepri
6,698
558
21
2
0
227,708
7
L
Fenrir
5,895
491
63
5
0
261,636
3
W
Ra
7,808
651
95
8
0
267,885
2
W
Ao Kuang
7,624
635
96
8
0
241,357
3
W
Medusa
7,584
632
71
6
0
202,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role