Player Matchup

Serqet
Serqet
 
Serqet
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CrossSharks1
Bastet
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,556 Elo+
Party 2
Ullr
Ullr
Pleasantreez
Ullr
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 25L
1,380 Elo+
Solo
King Arthur
King Arthur
Shini17
King Arthur
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 46L
1,955 Elo+
Solo
Cerberus
Cerberus
TheWolfPack2025
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,818 Elo+
Party 2
Team Averages
Level 99
1,500 SR
1,642 Elo+

VS

Team Averages
Level 115
1,500 SR
1,592 Elo+
He Bo
He Bo
Cpt_SemiFriendly
He Bo
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,661 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SaltOnMySnail
Tsukuyomi
Level 69
God Stats
12W - 9L
1,500 SR
Queue Stats
243W - 268L
1,613 Elo+
Solo
Scylla
Scylla
ThexGinjaNinja
Scylla
Level 129
God Stats
1W - 10L
1,500 SR
Queue Stats
275W - 287L
1,304 Elo+
Solo
Ratatoskr
Ratatoskr
dapperdermody
Ratatoskr
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
215W - 211L
1,882 Elo+
Solo
Sun Wukong
Sun Wukong
poojyjr
Sun Wukong
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
7 / 7 / 14
10,925
780
11,341
15,758
8,431
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
20
11 / 5 / 17
12,745
910
23,717
18,857
9,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 6 / 18
11,135
795
9,331
16,393
8,469
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Shini17
King Arthur
18
9 / 5 / 15
11,767
841
12,536
24,664
31,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Cerberus
20
5 / 4 / 23
12,036
860
10,113
25,793
35,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 9 / 14
10,997
786
22,196
14,756
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Tsukuyomi
SaltOnMySnail
Tsukuyomi
19
6 / 7 / 13
11,443
817
17,373
14,692
4,802
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 5 / 14
10,027
716
15,499
10,711
2,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
dapperdermody
Ratatoskr
17
8 / 11 / 11
11,361
812
14,625
16,735
6,149
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

Sun Wukong
poojyjr
Sun Wukong
18
4 / 4 / 14
10,812
772
16,565
18,111
17,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
93
36
Kills
27
27
Deaths
36
87
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
7
14
2
L
6
9
14
1.44
W
Bastet
11
5
17
3.9
W
4
6
18
2.17
L
Tsukuyomi
SaltOnMySnail
Tsukuyomi
6
7
13
1.79
W
King Arthur
Shini17
King Arthur
9
5
15
3.3
W
Cerberus
5
4
23
4.13
L
3
5
14
2
L
Ratatoskr
dapperdermody
Ratatoskr
8
11
11
1.23
L
Sun Wukong
poojyjr
Sun Wukong
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,038
Damage
86,258
101,465
Taken
75,005
93,400
Mitigated
35,022
37,703
Healing
16,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,341
2,526
3,600
1,934
15,758
8,431
827
8,082
7,676
0
14,594
L
22,196
828
2,025
2,073
14,756
3,849
271
2,469
11,664
29,763
0
W
Bastet
23,717
3,892
1,533
7,596
18,857
9,757
2,759
5,951
12,906
0
40,374
W
9,331
3,227
2,650
1,940
16,393
8,469
84
7,372
9,021
0
32,549
L
Tsukuyomi
SaltOnMySnail
Tsukuyomi
17,373
3,340
1,438
1,695
14,692
4,802
908
1,631
12,512
0
39,157
W
King Arthur
Shini17
King Arthur
12,536
1,347
2,152
6,806
24,664
31,119
434
8,445
16,219
245
21,120
W
Cerberus
10,113
781
3,339
6,153
25,793
35,624
863
7,845
17,948
23,292
0
L
15,499
616
686
1,083
10,711
2,587
817
961
9,615
27,642
0
L
Ratatoskr
dapperdermody
Ratatoskr
14,625
4,250
116
1,348
16,735
6,149
0
2,995
13,740
0
20,965
L
Sun Wukong
poojyjr
Sun Wukong
16,565
5,479
1,817
4,393
18,111
17,635
903
2,180
15,715
0
28,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,608
Gold Earned
54,640
141
Minions Killed
146
0
Camps Cleared
0
1,266,997
Distance Traveled
1,144,642
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,925
780
6
0
0
233,760
0
L
He Bo
10,997
786
23
2
0
199,348
1
W
Bastet
12,745
910
41
3
0
289,962
1
W
Ullr
11,135
795
53
4
0
234,339
3
L
Tsukuyomi
11,443
817
41
3
0
249,140
0
W
King Arthur
11,767
841
13
1
0
249,795
1
W
Cerberus
12,036
860
28
2
0
259,141
2
L
Scylla
10,027
716
22
2
0
247,193
0
L
Ratatoskr
11,361
812
14
1
0
222,444
0
L
Sun Wukong
10,812
772
46
3
0
226,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role