Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Accel4JoVy
Morgan Le Fay
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
225W - 195L
1,845 Elo+
Party 1
Ganesha
Ganesha
Achilles Act
Ganesha
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,437 Elo+
Solo
Achilles
Achilles
Amaurythebeast02
Achilles
Level 101
God Stats
4W - 2L
1,785 SR
Queue Stats
7W - 5L
1,845 Elo+
Party 1
Fenrir
Fenrir
IStealBuffs
Fenrir
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
87W - 76L
1,500 Elo+
Solo
Team Averages
Level 137
1,557 SR
1,625 Elo+

VS

Team Averages
Level 144
1,627 SR
1,681 Elo+
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ComingForULaddy
Fenrir
Level 133
God Stats
3W - 3L
1,692 SR
Queue Stats
150W - 136L
1,607 Elo+
Solo
Skadi
Skadi
Mr_Stay_Fresh25
Skadi
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
92W - 76L
2,059 Elo+
Party 2
Zeus
Zeus
Vividcalf
Zeus
Level 143
God Stats
3W - 1L
1,729 SR
Queue Stats
154W - 121L
1,574 Elo+
Party 3
Sun Wukong
Sun Wukong
xWarheadx09
Sun Wukong
Level 139
God Stats
7W - 1L
1,715 SR
Queue Stats
764W - 681L
1,663 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 3 / 0
5,936
495
5,585
8,833
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Accel4JoVy
Morgan Le Fay
13
2 / 1 / 2
7,042
587
5,606
3,966
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Achilles Act
Ganesha
10
0 / 2 / 2
5,817
485
2,884
10,472
4,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 2 / 0
6,455
538
3,860
7,810
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
3 / 1 / 0
6,621
552
2,631
7,359
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 4
6,629
552
5,701
6,162
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 2 / 3
7,267
606
5,411
9,144
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 3
6,809
567
6,853
5,069
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
12
0 / 3 / 2
6,919
577
2,103
5,597
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
xWarheadx09
Sun Wukong
12
1 / 0 / 1
7,291
608
5,021
8,181
7,244
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
9
9
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
0
0.33
W
Bacchus
 
Bacchus
2
0
4
4
L
Morgan Le Fay
Accel4JoVy
Morgan Le Fay
2
1
2
3
L
Ganesha
Achilles Act
Ganesha
0
2
2
0.5
L
0
2
0
0
W
4
2
3
2.75
L
Fenrir
3
1
0
3
W
2
1
3
3.5
W
Zeus
0
3
2
0.33
W
Sun Wukong
xWarheadx09
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,566
Damage
25,089
38,440
Taken
34,153
14,730
Mitigated
16,348
14,633
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,585
3,339
0
2,213
8,833
2,542
0
2,774
6,013
0
37,532
W
Bacchus
 
Bacchus
5,701
1,116
0
1,212
6,162
3,789
0
1,024
5,138
16,749
2,133
L
Morgan Le Fay
Accel4JoVy
Morgan Le Fay
5,606
371
0
966
3,966
1,129
0
1,012
2,858
40,851
0
L
Ganesha
Achilles Act
Ganesha
2,884
502
1,193
3,755
10,472
4,414
0
2,128
8,336
15,715
0
L
3,860
1,257
0
3,189
7,810
4,361
0
0
7,810
0
37,666
W
5,411
1,714
0
5,139
9,144
2,902
0
1,940
7,132
0
35,053
L
Fenrir
2,631
1,072
0
3,317
7,359
2,284
0
767
6,552
0
35,214
W
6,853
3,773
0
843
5,069
1,152
554
1,593
3,474
0
46,224
W
Zeus
2,103
276
0
500
5,597
1,261
0
3,559
1,738
41,381
0
W
Sun Wukong
xWarheadx09
Sun Wukong
5,021
1,026
0
3,918
8,181
7,244
0
0
7,607
0
42,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
34,915
363
Minions Killed
372
0
Camps Cleared
0
1,179,439
Distance Traveled
1,173,346
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,936
495
89
7
0
203,605
3
W
Bacchus
6,629
552
22
2
0
226,572
6
L
Morgan Le Fay
7,042
587
99
8
0
249,972
4
L
Ganesha
5,817
485
12
1
0
226,970
3
L
Achilles
6,455
538
89
7
0
242,324
2
W
Fenrir
7,267
606
70
6
0
268,431
0
L
Fenrir
6,621
552
74
6
0
256,568
2
W
Skadi
6,809
567
89
7
0
216,778
0
W
Zeus
6,919
577
100
8
0
226,595
4
W
Sun Wukong
7,291
608
91
8
0
234,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role