Player Matchup

Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AbsthoR
Mulan
Level 143
God Stats
17W - 20L
1,734 SR
Queue Stats
30W - 27L
1,786 Elo+
Solo
Ao Kuang
Ao Kuang
ROCKYWG
Ao Kuang
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 41L
1,569 Elo+
Party 1
Tyr
Tyr
tchala5
Tyr
Level 159
God Stats
2W - 7L
1,500 SR
Queue Stats
89W - 96L
1,701 Elo+
Party 1
Zeus
Zeus
yami69
Zeus
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
76W - 94L
1,486 Elo+
Party 1
Team Averages
Level 126
1,547 SR
1,608 Elo+

VS

Team Averages
Level 84
1,637 SR
1,825 Elo+
Set
Set
DarkMattBola8
Set
Level 155
God Stats
4W - 4L
1,660 SR
Queue Stats
220W - 135L
1,772 Elo+
Party 3
Guan Yu
Guan Yu
GMAX999
Guan Yu
Level 105
God Stats
16W - 5L
1,804 SR
Queue Stats
258W - 116L
2,029 Elo+
Party 2
Thoth
Thoth
HerrGenzu
Thoth
Level 116
God Stats
13W - 7L
1,721 SR
Queue Stats
350W - 212L
2,008 Elo+
Party 2
Ymir
Ymir
KillyLL
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,288 Elo+
Party 3
Olorun
Olorun
MoniNudel
Olorun
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
233W - 79L
2,029 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 4
10,796
568
13,829
13,072
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
AbsthoR
Mulan
16
1 / 6 / 0
9,655
508
9,764
14,625
8,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
ROCKYWG
Ao Kuang
16
3 / 5 / 4
9,871
520
7,111
18,448
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tyr
14
2 / 2 / 11
9,105
479
9,072
15,776
13,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
yami69
Zeus
16
6 / 7 / 3
10,028
528
8,713
15,020
3,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,875
520
8,486
15,514
7,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
GMAX999
Guan Yu
20
13 / 0 / 5
12,431
654
17,744
13,536
16,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
HerrGenzu
Thoth
18
7 / 2 / 8
11,611
611
17,888
8,448
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
KillyLL
Ymir
14
0 / 5 / 6
8,799
463
3,625
17,224
15,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
MoniNudel
Olorun
16
1 / 5 / 2
9,946
523
6,654
15,132
5,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
52
16
Kills
25
25
Deaths
16
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
4
1.2
L
Mulan
AbsthoR
Mulan
1
6
0
0.17
W
4
4
6
1.75
W
Guan Yu
GMAX999
Guan Yu
13
0
5
15.5
W
Thoth
HerrGenzu
Thoth
7
2
8
5.5
W
Ymir
KillyLL
Ymir
0
5
6
0.6
W
Olorun
MoniNudel
Olorun
1
5
2
0.4
L
Ao Kuang
ROCKYWG
Ao Kuang
3
5
4
1
L
Tyr
2
2
11
3.75
L
Zeus
yami69
Zeus
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,489
Damage
54,397
76,941
Taken
69,854
36,485
Mitigated
49,292
26,466
Healing
26,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,829
7,304
0
5,059
13,072
3,489
0
5,684
7,388
94,195
0
L
Mulan
AbsthoR
Mulan
9,764
1,040
0
5,755
14,625
8,236
0
3,994
10,631
3,082
58,986
W
8,486
3,611
0
1,748
15,514
7,825
0
7,477
7,943
0
75,540
W
Guan Yu
GMAX999
Guan Yu
17,744
1,744
1,274
9,856
13,536
16,951
388
4,359
8,596
13,954
51,175
W
Thoth
HerrGenzu
Thoth
17,888
349
0
780
8,448
3,524
0
3,568
4,835
74,403
0
W
Ymir
KillyLL
Ymir
3,625
915
2,727
2,469
17,224
15,030
135
8,735
8,489
31,713
0
W
Olorun
MoniNudel
Olorun
6,654
5,022
618
6,882
15,132
5,962
51
5,711
9,369
85,377
0
L
Ao Kuang
ROCKYWG
Ao Kuang
7,111
2,665
183
8,037
18,448
7,675
0
4,330
14,118
60,997
14,159
L
Tyr
9,072
932
0
3,662
15,776
13,550
0
9,455
6,007
0
30,907
L
Zeus
yami69
Zeus
8,713
782
204
3,566
15,020
3,535
35
8,348
6,672
61,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,455
Gold Earned
52,662
578
Minions Killed
574
0
Camps Cleared
0
1,741,786
Distance Traveled
1,807,999
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,796
568
158
8
0
335,735
6
L
Mulan
9,655
508
136
7
0
353,377
3
W
Set
9,875
520
116
6
0
401,588
3
W
Guan Yu
12,431
654
111
6
0
407,601
3
W
Thoth
11,611
611
134
7
0
358,993
1
W
Ymir
8,799
463
50
3
0
322,264
1
W
Olorun
9,946
523
163
9
0
317,553
3
L
Ao Kuang
9,871
520
120
6
0
332,003
3
L
Tyr
9,105
479
47
2
0
403,688
6
L
Zeus
10,028
528
117
6
0
316,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role