Player Matchup

Chronos
Chronos
IIIaureliusIII
Chronos
Level 44
God Stats
96W - 79L
1,370 SR
Queue Stats
101W - 97L
1,523 Elo+
Solo
Cerberus
Cerberus
Jakefromthe8
Cerberus
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 95L
1,434 Elo+
Solo
Erlang Shen
Erlang Shen
Kyrillic
Erlang Shen
Level 64
God Stats
14W - 8L
1,500 SR
Queue Stats
348W - 299L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Mrunwise
Heimdallr
Level 46
God Stats
16W - 23L
1,500 SR
Queue Stats
44W - 61L
1,500 Elo+
Party 1
Neith
Neith
themos
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,721 Elo+
Solo
Team Averages
Level 68
1,474 SR
1,536 Elo+

VS

Team Averages
Level 73
1,599 SR
1,626 Elo+
Sylvanus
Sylvanus
SincereGergi
Sylvanus
Level 56
God Stats
9W - 10L
1,718 SR
Queue Stats
392W - 367L
1,579 Elo+
Solo
Rama
Rama
TacoLuck6669
Rama
Level 86
God Stats
3W - 5L
1,500 SR
Queue Stats
59W - 56L
1,500 Elo+
Party 2
Nemesis
Nemesis
TheRickDalton
Nemesis
Level 138
God Stats
6W - 10L
1,544 SR
Queue Stats
261W - 237L
1,673 Elo+
Party 2
Cernunnos
Cernunnos
kindafragging
Cernunnos
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
wardenofshadows
Olorun
Level 48
God Stats
4W - 0L
1,731 SR
Queue Stats
47W - 48L
1,880 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,054
605
3,479
6,213
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Jakefromthe8
Cerberus
6
0 / 2 / 0
4,585
459
2,168
7,346
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Kyrillic
Erlang Shen
8
0 / 3 / 1
5,013
501
4,540
6,794
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Mrunwise
Heimdallr
8
0 / 3 / 0
4,596
460
3,539
7,024
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
themos
Neith
6
0 / 2 / 0
4,117
412
2,753
3,951
1,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SincereGergi
Sylvanus
9
2 / 1 / 2
5,709
571
4,223
7,355
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 0 / 2
5,828
583
4,818
5,313
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
6 / 0 / 2
6,596
660
3,855
6,152
2,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
kindafragging
Cernunnos
12
2 / 0 / 1
6,586
659
5,052
6,321
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 2 / 5
6,074
607
2,174
3,808
1,520
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Cerberus
Jakefromthe8
Cerberus
0
2
0
0
L
Erlang Shen
Kyrillic
Erlang Shen
0
3
1
0.17
L
Heimdallr
Mrunwise
Heimdallr
0
3
0
0
W
Sylvanus
SincereGergi
Sylvanus
2
1
2
3
W
3
0
2
4
W
Nemesis
6
0
2
7
W
Cernunnos
kindafragging
Cernunnos
2
0
1
2.5
L
Neith
themos
Neith
0
2
0
0
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,479
Damage
20,122
31,328
Taken
28,949
11,546
Mitigated
11,230
9,126
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,479
1,587
0
200
6,213
1,712
0
2,120
4,093
32,058
0
L
Cerberus
Jakefromthe8
Cerberus
2,168
153
246
3,800
7,346
3,449
0
1,770
5,576
18,119
0
L
Erlang Shen
Kyrillic
Erlang Shen
4,540
2,381
0
2,162
6,794
3,147
0
1,208
5,586
0
25,047
L
Heimdallr
Mrunwise
Heimdallr
3,539
1,628
0
1,959
7,024
2,202
0
0
7,024
0
21,462
W
Sylvanus
SincereGergi
Sylvanus
4,223
1,389
1,223
2,752
7,355
4,216
0
2,261
5,094
20,491
0
W
4,818
3,726
0
2,494
5,313
1,528
0
1,002
4,311
0
31,500
W
Nemesis
3,855
1,312
0
770
6,152
2,044
0
690
5,462
0
36,040
W
Cernunnos
kindafragging
Cernunnos
5,052
2,319
0
3,151
6,321
1,922
306
0
6,321
0
35,706
L
Neith
themos
Neith
2,753
1,302
0
759
3,951
1,036
0
1,299
2,652
0
10,748
W
2,174
1,126
17
834
3,808
1,520
0
1,694
2,114
26,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,365
Gold Earned
30,793
271
Minions Killed
291
0
Camps Cleared
0
905,581
Distance Traveled
975,389
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,054
605
70
7
0
192,685
0
L
Cerberus
4,585
459
79
8
0
156,667
0
L
Erlang Shen
5,013
501
56
6
0
213,730
5
L
Heimdallr
4,596
460
42
4
0
156,056
1
W
Sylvanus
5,709
571
29
3
0
164,915
0
W
Rama
5,828
583
57
6
0
174,143
1
W
Nemesis
6,596
660
70
7
0
231,792
3
W
Cernunnos
6,586
659
79
8
0
209,617
3
L
Neith
4,117
412
24
2
0
186,443
0
W
Olorun
6,074
607
56
6
0
194,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role