Player Matchup

Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BOOG-DA-KANG941
Ullr
Level 160
God Stats
3W - 7L
1,266 SR
Queue Stats
590W - 490L
1,457 Elo+
Solo
Nox
Nox
Robbybobby124
Nox
Level 123
God Stats
2W - 6L
1,500 SR
Queue Stats
150W - 138L
1,531 Elo+
Solo
Chaac
Chaac
SGTFlammy
Chaac
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,742 Elo+
Solo
Sun Wukong
Sun Wukong
sequeira
Sun Wukong
Level 136
God Stats
6W - 1L
1,888 SR
Queue Stats
120W - 117L
1,764 Elo+
Solo
Team Averages
Level 142
1,531 SR
1,599 Elo+

VS

Team Averages
Level 104
1,655 SR
1,607 Elo+
Hades
Hades
CLN_mechk484
Hades
Level 109
God Stats
8W - 3L
1,950 SR
Queue Stats
97W - 94L
1,814 Elo+
Solo
Charybdis
Charybdis
Ghostkiller970
Charybdis
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 2L
1,580 Elo+
Solo
Bakasura
Bakasura
Krazyhawaiian91
Bakasura
Level 67
God Stats
2W - 4L
1,500 SR
Queue Stats
180W - 169L
1,517 Elo+
Party 1
Poseidon
Poseidon
MidChungie
Poseidon
Level 124
God Stats
15W - 5L
1,719 SR
Queue Stats
95W - 94L
1,593 Elo+
Solo
Atlas
Atlas
Nitecrawler00
Atlas
Level 112
God Stats
15W - 8L
1,821 SR
Queue Stats
510W - 497L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
8 / 2 / 9
9,359
851
14,705
10,224
3,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
3 / 0 / 6
8,741
795
6,058
4,991
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 7
8,740
795
7,761
7,503
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
SGTFlammy
Chaac
15
4 / 1 / 11
8,388
763
9,535
15,870
16,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sun Wukong
sequeira
Sun Wukong
15
3 / 2 / 15
8,571
779
10,579
9,914
7,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
8,162
742
6,301
13,068
5,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Ghostkiller970
Charybdis
13
1 / 7 / 3
7,425
675
6,670
10,634
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
15
3 / 2 / 1
8,286
753
5,902
9,454
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
MidChungie
Poseidon
15
1 / 3 / 2
8,270
752
7,563
7,810
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 6 / 5
7,878
716
6,415
17,298
9,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
23
Kills
7
7
Deaths
23
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
2
9
6.25
W
3
0
6
6
L
2
5
2
0.6
L
Charybdis
Ghostkiller970
Charybdis
1
7
3
0.36
L
Bakasura
3
2
1
1.75
L
Poseidon
MidChungie
Poseidon
1
3
2
0.67
L
0
6
5
0.42
W
5
2
7
4.25
W
Chaac
SGTFlammy
Chaac
4
1
11
9.5
W
Sun Wukong
sequeira
Sun Wukong
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,638
Damage
32,851
48,502
Taken
58,264
32,607
Mitigated
25,556
14,169
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,705
3,764
0
2,469
10,224
3,626
0
4,028
6,196
0
38,529
W
6,058
2,280
0
1,138
4,991
1,858
1,180
1,583
3,218
0
36,282
L
6,301
654
690
3,767
13,068
5,522
0
2,122
10,788
20,261
0
L
Charybdis
Ghostkiller970
Charybdis
6,670
3,673
0
647
10,634
3,331
0
2,696
7,750
0
16,032
L
Bakasura
5,902
3,239
0
1,579
9,454
4,283
0
2,787
6,511
0
16,729
L
Poseidon
MidChungie
Poseidon
7,563
808
0
1,484
7,810
2,834
852
518
7,079
44,570
0
L
6,415
2,782
1,279
2,306
17,298
9,586
0
2,378
14,594
20,224
0
W
7,761
910
0
375
7,503
2,928
232
2,654
4,499
33,293
0
W
Chaac
SGTFlammy
Chaac
9,535
1,840
0
9,525
15,870
16,421
0
7,232
7,928
0
22,065
W
Sun Wukong
sequeira
Sun Wukong
10,579
1,936
0
662
9,914
7,774
167
4,782
4,726
5,498
22,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,799
Gold Earned
40,021
242
Minions Killed
205
0
Camps Cleared
0
1,201,333
Distance Traveled
1,102,410
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,359
851
48
4
0
260,920
3
W
Ullr
8,741
795
63
6
0
210,479
0
L
Hades
8,162
742
43
4
0
213,802
1
L
Charybdis
7,425
675
22
2
0
217,557
2
L
Bakasura
8,286
753
42
4
0
243,853
0
L
Poseidon
8,270
752
74
7
0
230,942
2
L
Atlas
7,878
716
24
2
0
196,256
3
W
Nox
8,740
795
57
5
0
230,002
2
W
Chaac
8,388
763
33
3
0
258,946
3
W
Sun Wukong
8,571
779
41
4
0
240,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role