Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
DontCallMeSteve
Vulcan
Level 120
God Stats
20W - 29L
1,715 SR
Queue Stats
126W - 145L
1,163 Elo+
Party 1
Ullr
Ullr
StarStuff
Ullr
Level 158
God Stats
32W - 30L
1,319 SR
Queue Stats
164W - 157L
1,528 Elo+
Party 1
Janus
Janus
gleasxn
Janus
Level 90
God Stats
1W - 1L
1,778 SR
Queue Stats
5W - 8L
1,379 Elo+
Party 3
Hun Batz
Hun Batz
milk_meister22
Hun Batz
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 107L
1,658 Elo+
Party 3
Team Averages
Level 115
1,562 SR
1,446 Elo+

VS

Team Averages
Level 108
1,593 SR
1,708 Elo+
Agni
Agni
JAY STAR DABOSS
Agni
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,913 Elo+
Party 2
Ra
Ra
Jit Slidin
Ra
Level 107
God Stats
4W - 2L
1,512 SR
Queue Stats
6W - 4L
1,636 Elo+
Party 2
Ne Zha
Ne Zha
NrKo RN
Ne Zha
Level 124
God Stats
4W - 1L
1,744 SR
Queue Stats
7W - 3L
1,632 Elo+
Party 2
Chaac
Chaac
aronseales
Chaac
Level 106
God Stats
8W - 4L
1,708 SR
Queue Stats
34W - 11L
1,913 Elo+
Party 2
Rama
Rama
ivangara
Rama
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 7 / 2
7,616
692
3,818
17,919
20,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 1
7,798
709
11,650
9,345
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
14
1 / 5 / 3
8,140
740
6,067
11,054
4,425
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
gleasxn
Janus
13
1 / 9 / 2
7,760
705
7,513
11,735
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
13
1 / 5 / 2
7,759
705
4,562
11,175
4,325
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 15
9,822
893
15,285
8,408
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 12
9,276
843
7,715
7,781
5,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
NrKo RN
Ne Zha
16
3 / 1 / 21
9,005
819
10,196
6,396
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
16
9 / 1 / 13
9,691
881
12,847
13,284
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
17
7 / 1 / 9
10,084
917
8,911
11,527
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
102
4
Kills
32
32
Deaths
4
10
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
2
0.14
L
1
6
1
0.25
W
8
0
15
15.5
W
5
1
12
11
W
Ne Zha
NrKo RN
Ne Zha
3
1
21
13.5
L
Ullr
1
5
3
0.5
W
Chaac
9
1
13
15.5
L
Janus
gleasxn
Janus
1
9
2
0.22
W
Rama
7
1
9
11.5
L
Hun Batz
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,610
Damage
54,954
61,228
Taken
47,396
37,504
Mitigated
26,151
5,437
Healing
18,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,818
339
313
2,265
17,919
20,875
474
7,791
9,542
9,887
0
L
11,650
2,552
0
243
9,345
4,376
0
4,373
4,856
27,034
0
W
15,285
1,770
146
2,207
8,408
2,881
725
5,298
2,740
40,416
0
W
7,715
857
1,253
3,231
7,781
5,428
437
4,204
3,347
29,377
0
W
Ne Zha
NrKo RN
Ne Zha
10,196
4,426
0
1,201
6,396
2,189
136
2,016
4,304
0
29,244
L
Ullr
6,067
2,320
0
655
11,054
4,425
0
4,185
6,481
0
25,206
W
Chaac
12,847
2,049
0
5,790
13,284
12,034
240
4,707
8,183
0
25,493
L
Janus
gleasxn
Janus
7,513
687
150
912
11,735
3,503
0
2,259
9,072
20,355
0
W
Rama
8,911
5,860
0
5,121
11,527
3,619
2,304
5,382
5,841
0
40,942
L
Hun Batz
4,562
1,264
0
899
11,175
4,325
1,043
3,418
7,290
0
20,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,073
Gold Earned
47,878
156
Minions Killed
252
0
Camps Cleared
0
1,067,418
Distance Traveled
1,186,224
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,616
692
0
0
0
204,771
2
L
Vulcan
7,798
709
29
3
0
208,333
2
W
Agni
9,822
893
64
6
0
244,107
0
W
Ra
9,276
843
48
4
0
237,682
0
W
Ne Zha
9,005
819
34
3
0
257,793
0
L
Ullr
8,140
740
35
3
0
204,021
2
W
Chaac
9,691
881
41
4
0
235,374
0
L
Janus
7,760
705
46
4
0
206,876
1
W
Rama
10,084
917
65
6
0
211,268
1
L
Hun Batz
7,759
705
46
4
0
243,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role