Player Matchup

Odin
Odin
KRU3E
Odin
Level 15
God Stats
2W - 5L
1,299 SR
Queue Stats
2W - 5L
1,351 Elo+
Party 3
Cliodhna
Cliodhna
Pierack
Cliodhna
Level 46
God Stats
6W - 5L
1,950 SR
Queue Stats
30W - 33L
1,626 Elo+
Party 1
Yemoja
Yemoja
Stevetop
Yemoja
Level 45
God Stats
9W - 6L
1,815 SR
Queue Stats
21W - 25L
1,621 Elo+
Party 1
Cernunnos
Cernunnos
ajshock
Cernunnos
Level 39
God Stats
12W - 9L
1,641 SR
Queue Stats
20W - 24L
1,632 Elo+
Party 1
Janus
Janus
xKruse
Janus
Level 123
God Stats
3W - 6L
1,285 SR
Queue Stats
74W - 70L
1,466 Elo+
Party 3
Team Averages
Level 54
1,598 SR
1,539 Elo+

VS

Team Averages
Level 66
1,570 SR
1,691 Elo+
Zeus
Zeus
DecaAmplify
Zeus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,790 Elo+
Party 2
Medusa
Medusa
Delonious730
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,700 Elo+
Solo
Chaac
Chaac
SurfyJoker560
Chaac
Level 126
God Stats
5W - 1L
1,849 SR
Queue Stats
10W - 5L
1,790 Elo+
Party 2
Rama
Rama
THEEAVERAGEMAN
Rama
Level 46
God Stats
12W - 7L
1,500 SR
Queue Stats
47W - 30L
1,500 Elo+
Solo
Sylvanus
Sylvanus
nicknicknick_4
Sylvanus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
KRU3E
Odin
16
0 / 2 / 9
9,527
635
2,767
16,884
15,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cliodhna
Pierack
Cliodhna
18
5 / 8 / 4
11,488
766
14,157
21,022
6,863
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Stevetop
Yemoja
17
3 / 5 / 9
10,935
729
9,721
16,468
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
ajshock
Cernunnos
17
3 / 10 / 8
10,735
716
14,461
22,063
6,191
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
xKruse
Janus
18
4 / 7 / 6
10,927
728
21,290
15,252
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 6
13,863
924
32,746
10,864
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
17
2 / 10 / 8
10,893
726
8,305
15,528
6,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 1 / 19
12,993
866
13,787
20,475
19,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
9 / 4 / 11
12,482
832
20,523
17,249
5,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
19
4 / 1 / 15
12,417
828
5,567
13,403
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
91
15
Kills
32
32
Deaths
16
36
Assists
59
Player
Kills
Deaths
Assists
KDA
W
11
0
6
14
W
Medusa
2
10
8
0.6
L
Odin
KRU3E
Odin
0
2
9
2.25
L
Cliodhna
Pierack
Cliodhna
5
8
4
0.88
L
Yemoja
Stevetop
Yemoja
3
5
9
1.5
W
6
1
19
15.5
W
9
4
11
3.63
L
Cernunnos
ajshock
Cernunnos
3
10
8
0.7
W
Sylvanus
4
1
15
11.5
L
Janus
xKruse
Janus
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,396
Damage
80,928
91,689
Taken
77,519
45,946
Mitigated
42,275
11,050
Healing
32,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,746
3,007
0
3,771
10,864
3,768
940
3,503
7,361
102,104
0
W
Medusa
8,305
4,385
706
833
15,528
6,043
1,612
6,716
8,812
0
24,815
L
Odin
KRU3E
Odin
2,767
131
0
711
16,884
15,568
0
7,420
9,333
0
11,141
L
Cliodhna
Pierack
Cliodhna
14,157
1,979
0
2,862
21,022
6,863
0
7,370
13,532
0
34,831
L
Yemoja
Stevetop
Yemoja
9,721
1,191
1,666
3,225
16,468
12,880
84
9,177
7,043
27,899
0
W
13,787
2,868
589
7,721
20,475
19,014
595
6,313
14,162
0
38,235
W
20,523
15,781
0
6,137
17,249
5,209
2,698
8,220
9,029
0
40,588
L
Cernunnos
ajshock
Cernunnos
14,461
7,226
0
1,772
22,063
6,191
1,326
8,571
13,347
0
42,801
W
Sylvanus
5,567
1,077
4,583
8,510
13,403
8,241
651
6,259
7,144
20,831
0
L
Janus
xKruse
Janus
21,290
1,353
0
814
15,252
4,444
54
5,377
9,771
59,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,612
Gold Earned
62,648
237
Minions Killed
303
0
Camps Cleared
0
1,436,728
Distance Traveled
1,520,492
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,863
924
133
9
0
342,562
2
W
Medusa
10,893
726
37
2
0
253,960
0
L
Odin
9,527
635
17
1
0
310,815
0
L
Cliodhna
11,488
766
31
2
0
316,020
1
L
Yemoja
10,935
729
28
2
0
254,234
0
W
Chaac
12,993
866
63
4
0
347,294
0
W
Rama
12,482
832
46
3
0
283,464
0
L
Cernunnos
10,735
716
74
5
0
258,702
2
W
Sylvanus
12,417
828
24
2
0
293,212
0
L
Janus
10,927
728
87
6
0
296,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role