Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
C12ASHD
Rama
Level 140
God Stats
0W - 4L
1,281 SR
Queue Stats
104W - 119L
1,167 Elo+
Party 2
Awilix
Awilix
GODOFALLSHINOBI
Awilix
Level 79
God Stats
3W - 5L
1,737 SR
Queue Stats
116W - 136L
1,507 Elo+
Solo
Chaac
Chaac
RedneckJinx
Chaac
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 67L
1,384 Elo+
Party 2
Mulan
Mulan
rrichardson11
Mulan
Level 88
God Stats
3W - 2L
1,651 SR
Queue Stats
78W - 90L
1,500 Elo+
Solo
Team Averages
Level 108
1,534 SR
1,412 Elo+

VS

Team Averages
Level 65
1,388 SR
1,442 Elo+
Hun Batz
Hun Batz
SirBojmir
Hun Batz
Level 127
God Stats
3W - 1L
1,181 SR
Queue Stats
252W - 212L
1,263 Elo+
Party 1
Discordia
Discordia
Stianosius
Discordia
Level 82
God Stats
9W - 7L
1,500 SR
Queue Stats
70W - 62L
1,500 Elo+
Party 1
Hercules
Hercules
alittlenut
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,669 Elo+
Party 3
Geb
Geb
cpaul822
Geb
Level 32
God Stats
3W - 7L
1,260 SR
Queue Stats
297W - 290L
1,111 Elo+
Party 1
Sol
Sol
p0larpop
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,669 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 4 / 1
7,076
472
3,704
8,684
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
C12ASHD
Rama
9
0 / 4 / 1
5,951
397
2,169
8,111
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

3
0 / 2 / 0
4,752
317
1,031
2,345
428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 6 / 1
6,364
424
7,867
14,275
7,880
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 3 / 0
7,722
515
7,709
11,121
5,447

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SirBojmir
Hun Batz
17
6 / 0 / 2
10,318
688
5,415
10,020
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Stianosius
Discordia
17
4 / 0 / 3
9,889
659
4,758
5,692
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
alittlenut
Hercules
14
2 / 2 / 1
8,171
545
7,148
10,430
7,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 8
8,269
551
5,703
11,675
8,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 1 / 3
8,772
585
10,226
12,381
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
18
19
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Rama
C12ASHD
Rama
0
4
1
0.13
L
0
2
0
0
L
1
6
1
0.25
W
Hun Batz
SirBojmir
Hun Batz
6
0
2
7
W
Discordia
Stianosius
Discordia
4
0
3
5.5
W
Hercules
alittlenut
Hercules
2
2
1
1.25
W
2
1
8
6
W
4
1
3
5.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,480
Damage
33,250
44,536
Taken
50,198
17,988
Mitigated
25,727
12,280
Healing
20,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,704
1,085
0
3,085
8,684
2,467
323
5,624
3,060
36,553
0
L
Rama
C12ASHD
Rama
2,169
1,368
0
1,853
8,111
1,766
0
3,292
4,583
0
21,539
L
1,031
476
0
490
2,345
428
0
734
1,611
0
4,755
L
7,867
1,221
472
4,129
14,275
7,880
0
9,362
4,822
0
31,271
W
Hun Batz
SirBojmir
Hun Batz
5,415
1,596
0
5,891
10,020
4,292
585
0
10,020
0
83,612
W
Discordia
Stianosius
Discordia
4,758
334
0
1,362
5,692
1,948
597
0
5,692
67,471
0
W
Hercules
alittlenut
Hercules
7,148
3,550
0
3,483
10,430
7,237
603
0
10,430
0
32,664
W
5,703
632
135
2,614
11,675
8,684
528
1,343
10,332
17,861
9,741
W
10,226
4,565
0
7,382
12,381
3,566
682
2,361
9,875
63,062
687
L
7,709
2,175
0
2,251
11,121
5,447
260
657
9,968
0
41,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
45,419
298
Minions Killed
526
0
Camps Cleared
0
1,031,755
Distance Traveled
1,512,730
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,076
472
88
6
0
273,811
2
L
Rama
5,951
397
49
3
0
139,622
2
L
Awilix
4,752
317
13
1
0
58,658
1
L
Chaac
6,364
424
46
3
0
292,069
0
W
Hun Batz
10,318
688
149
10
0
347,737
6
W
Discordia
9,889
659
150
10
0
287,162
3
W
Hercules
8,171
545
72
5
0
273,133
0
W
Geb
8,269
551
34
2
0
302,549
0
W
Sol
8,772
585
121
8
0
302,149
2
L
Mulan
7,722
515
102
7
0
267,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role