Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
NinjaoftheRose
Chang'e
Level 148
God Stats
24W - 20L
1,643 SR
Queue Stats
305W - 303L
1,599 Elo+
Party 2
Nu Wa
Nu Wa
ROBSTER7555
Nu Wa
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
317W - 233L
1,680 Elo+
Solo
King Arthur
King Arthur
sointense76
King Arthur
Level 108
God Stats
2W - 4L
1,754 SR
Queue Stats
160W - 158L
1,452 Elo+
Solo
Team Averages
Level 130
1,579 SR
1,546 Elo+

VS

Team Averages
Level 130
1,406 SR
1,488 Elo+
Ne Zha
Ne Zha
CNsmiteKING主宰
Ne Zha
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
223W - 179L
1,478 Elo+
Party 1
Skadi
Skadi
PlanetaryMind
Skadi
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 49L
1,500 Elo+
Solo
Horus
Horus
ozone100
Horus
Level 102
God Stats
7W - 12L
1,221 SR
Queue Stats
111W - 112L
1,387 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ozzyboi08
Morgan Le Fay
Level 105
God Stats
18W - 23L
1,208 SR
Queue Stats
98W - 102L
1,387 Elo+
Party 3
Cliodhna
Cliodhna
woshizijiren
Cliodhna
Level 160
God Stats
10W - 10L
1,601 SR
Queue Stats
133W - 114L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 2 / 0
6,021
463
2,948
7,815
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
 
Thanatos
9
1 / 6 / 0
5,839
449
2,610
8,030
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
5,357
412
4,342
10,148
6,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 1
7,026
540
8,861
7,168
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
sointense76
King Arthur
11
2 / 4 / 0
6,445
496
5,211
9,998
4,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 4
7,467
574
6,930
10,294
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
6 / 1 / 0
7,008
539
7,933
6,691
2,070
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
ozone100
Horus
10
2 / 0 / 10
6,736
518
4,843
10,086
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
ozzyboi08
Morgan Le Fay
11
3 / 2 / 8
6,941
534
8,523
7,434
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
woshizijiren
Cliodhna
13
4 / 2 / 5
7,831
602
3,892
7,998
3,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
7
Kills
21
21
Deaths
7
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
0
0.5
L
Thanatos
 
Thanatos
1
6
0
0.17
W
6
2
4
4
L
0
5
0
0
W
6
1
0
6
L
3
4
1
0.88
W
Horus
ozone100
Horus
2
0
10
7
W
Morgan Le Fay
ozzyboi08
Morgan Le Fay
3
2
8
3.5
L
King Arthur
sointense76
King Arthur
2
4
0
0.5
W
Cliodhna
woshizijiren
Cliodhna
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
32,121
43,159
Taken
42,503
17,324
Mitigated
16,725
16,548
Healing
19,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,948
1,513
250
2,762
7,815
1,322
401
0
7,815
0
34,490
L
Thanatos
 
Thanatos
2,610
477
0
4,807
8,030
3,061
0
1,616
6,200
0
32,182
W
6,930
1,970
0
4,241
10,294
3,689
763
2,978
7,002
0
42,124
L
4,342
478
1,562
2,970
10,148
6,823
0
509
9,478
15,794
0
W
7,933
4,332
0
1,026
6,691
2,070
0
1,753
4,852
0
47,802
L
8,861
1,647
0
1,622
7,168
2,088
0
1,064
5,780
38,021
0
W
Horus
ozone100
Horus
4,843
2,984
2,773
5,280
10,086
5,296
0
2,862
7,079
0
14,304
W
Morgan Le Fay
ozzyboi08
Morgan Le Fay
8,523
1,780
88
3,208
7,434
2,247
638
1,675
5,649
23,878
0
L
King Arthur
sointense76
King Arthur
5,211
891
0
2,575
9,998
4,030
0
4,570
4,930
0
31,927
W
Cliodhna
woshizijiren
Cliodhna
3,892
0
0
3,299
7,998
3,423
0
3,368
4,364
0
48,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
35,983
288
Minions Killed
336
0
Camps Cleared
0
1,104,282
Distance Traveled
1,329,992
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,021
463
75
6
0
178,851
2
L
Thanatos
5,839
449
59
5
0
244,620
4
W
Ne Zha
7,467
574
83
6
0
275,074
5
L
Chang'e
5,357
412
26
2
0
224,000
1
W
Skadi
7,008
539
78
6
0
246,738
6
L
Nu Wa
7,026
540
63
5
0
230,969
4
W
Horus
6,736
518
17
1
0
279,206
3
W
Morgan Le Fay
6,941
534
49
4
0
241,177
5
L
King Arthur
6,445
496
65
5
0
225,842
1
W
Cliodhna
7,831
602
109
8
0
287,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role