Player Matchup

Sol
Sol
CovertZeusJr
Sol
Level 133
God Stats
5W - 3L
1,610 SR
Queue Stats
7W - 5L
1,616 Elo+
Party 2
Kukulkan
Kukulkan
Matador14
Kukulkan
Level 104
God Stats
1W - 1L
1,194 SR
Queue Stats
4W - 7L
1,675 Elo+
Solo
Fenrir
Fenrir
YungKillaKev
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,560 Elo+
Party 2
King Arthur
King Arthur
lLou lHoltz
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,650 Elo+
Party 2
Loki
Loki
sauceboss1204
Loki
Level 127
God Stats
4W - 3L
1,793 SR
Queue Stats
105W - 96L
1,665 Elo+
Solo
Team Averages
Level 124
1,519 SR
1,633 Elo+

VS

Team Averages
Level 104
1,631 SR
1,403 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ASAFA_POWER-
Zeus
Level 151
God Stats
5W - 6L
1,653 SR
Queue Stats
9W - 20L
1,557 Elo+
Solo
Neith
Neith
Anastasia333
Neith
Level 57
God Stats
3W - 4L
1,827 SR
Queue Stats
71W - 95L
1,250 Elo+
Party 1
Hou Yi
Hou Yi
xOverhaul
Hou Yi
Level 73
God Stats
23W - 7L
1,677 SR
Queue Stats
79W - 41L
1,540 Elo+
Solo
Da Ji
Da Ji
zJeremia
Da Ji
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
100W - 108L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
8,057
732
6,260
9,147
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Matador14
Kukulkan
14
0 / 2 / 0
7,309
664
5,500
5,444
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
0 / 7 / 2
7,391
672
3,503
13,778
10,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

King Arthur
lLou lHoltz
King Arthur
13
0 / 5 / 1
7,096
645
3,014
11,126
4,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 2 / 1
7,340
667
5,848
7,436
2,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 0 / 13
8,730
794
11,881
6,661
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 0 / 5
9,005
819
8,747
5,247
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 0 / 7
8,314
756
4,761
5,770
2,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
xOverhaul
Hou Yi
16
5 / 2 / 7
8,471
770
8,278
6,456
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
zJeremia
Da Ji
13
0 / 0 / 11
7,170
652
5,084
6,865
2,609
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
2
Kills
18
18
Deaths
2
4
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
13
10.5
W
6
0
5
8.5
W
3
0
7
6.5
L
1
2
0
0.5
L
Kukulkan
Matador14
Kukulkan
0
2
0
0
L
Fenrir
0
7
2
0.14
L
King Arthur
lLou lHoltz
King Arthur
0
5
1
0.1
L
1
2
1
0.75
W
Hou Yi
xOverhaul
Hou Yi
5
2
7
4.25
W
Da Ji
zJeremia
Da Ji
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,125
Damage
38,751
46,931
Taken
30,999
22,390
Mitigated
11,467
12,082
Healing
9,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,881
2,780
594
3,440
6,661
2,135
949
1,667
4,994
34,702
0
W
8,747
459
0
544
5,247
1,840
0
1,150
4,097
40,282
0
W
4,761
2,100
463
2,488
5,770
2,212
31
3,369
2,401
0
16,712
L
6,260
1,347
0
3,973
9,147
4,018
454
2,544
6,404
41,363
3,744
L
Kukulkan
Matador14
Kukulkan
5,500
101
0
0
5,444
1,715
0
2,317
2,842
33,663
0
L
Fenrir
3,503
543
1,333
2,773
13,778
10,553
0
5,979
7,409
0
14,809
L
King Arthur
lLou lHoltz
King Arthur
3,014
218
454
2,251
11,126
4,062
0
3,999
6,799
0
22,042
L
5,848
791
0
1,298
7,436
2,042
0
4,319
2,849
0
25,056
W
Hou Yi
xOverhaul
Hou Yi
8,278
3,902
0
2,182
6,456
2,671
1,003
1,967
4,489
0
30,911
W
Da Ji
zJeremia
Da Ji
5,084
1,350
0
0
6,865
2,609
65
3,274
3,591
0
10,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,193
Gold Earned
41,690
253
Minions Killed
239
0
Camps Cleared
0
1,030,574
Distance Traveled
1,068,533
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,730
794
60
5
0
213,931
3
W
Zeus
9,005
819
75
7
0
190,494
4
W
Neith
8,314
756
31
3
0
190,734
0
L
Sol
8,057
732
71
6
0
203,082
2
L
Kukulkan
7,309
664
72
7
0
189,893
0
L
Fenrir
7,391
672
23
2
0
208,181
7
L
King Arthur
7,096
645
48
4
0
217,868
2
L
Loki
7,340
667
39
4
0
211,550
1
W
Hou Yi
8,471
770
56
5
0
217,209
4
W
Da Ji
7,170
652
17
2
0
256,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role