Player Matchup

Fenrir
Fenrir
Silver II
Alìas
Fenrir
Silver II
Level 125
God Stats
1W - 1L
1,466 SR
Queue Stats
5W - 7L
1,535 MMR
Party 1
Nox
Nox
Bronze III
Chozen21
Nox
Bronze III
Level 108
God Stats
1W - 1L
1,549 SR
Queue Stats
2W - 2L
1,511 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Rolloz
Kumbhakarna
Silver II
Level 114
God Stats
1W - 2L
1,527 SR
Queue Stats
5W - 7L
1,535 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,514 SR
1,527 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,500 SR
1,544 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
LocoTemporal
Chaac
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,476 MMR
Solo
Zeus
Zeus
Gold V
cthulusbusted
Zeus
Gold V
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 49L
1,656 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alìas
Fenrir
10
0 / 5 / 3
7,505
577
3,743
15,165
13,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 7 / 1
9,360
720
6,820
10,564
4,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Rolloz
Kumbhakarna
12
1 / 1 / 3
9,007
693
2,250
20,844
22,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BastetAh Muzen CabSobekSolAphrodite

VS

Bans
AchillesOdinThothGilgameshScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 0 / 12
10,207
785
5,198
10,022
9,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 3 / 9
9,283
714
6,430
12,926
6,658
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
10 / 2 / 1
10,328
794
25,283
7,367
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
13
13
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
12
7
L
Fenrir
Alìas
Fenrir
0
5
3
0.3
L
4
7
1
0.64
W
2
3
9
2.17
L
Kumbhakarna
Rolloz
Kumbhakarna
1
1
3
2.5
W
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,813
Damage
36,911
46,573
Taken
30,315
40,657
Mitigated
19,073
4,532
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,198
610
0
2,570
10,022
9,548
316
2,196
7,371
12,914
0
L
Fenrir
Alìas
Fenrir
3,743
440
0
600
15,165
13,360
0
10,501
4,664
0
13,899
L
6,820
266
0
413
10,564
4,612
0
7,102
3,462
29,427
0
W
6,430
1,319
540
2,973
12,926
6,658
632
4,083
8,701
0
31,346
L
Kumbhakarna
Rolloz
Kumbhakarna
2,250
254
18
3,501
20,844
22,685
0
13,026
7,818
15,109
0
W
25,283
3,542
61
2,945
7,367
2,867
1,357
3,740
3,402
64,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,872
Gold Earned
29,818
90
Minions Killed
127
1
Camps Cleared
9
703,167
Distance Traveled
703,671
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,207
785
6
0
0
255,116
0
L
Fenrir
7,505
577
21
2
1
243,980
4
L
Nox
9,360
720
50
4
0
193,598
4
W
Chaac
9,283
714
53
4
4
233,692
3
L
Kumbhakarna
9,007
693
19
1
0
265,589
5
W
Zeus
10,328
794
68
5
5
214,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role