Player Matchup

Merlin
Merlin
LilSadBast
Merlin
Level 15
God Stats
1W - 2L
1,295 SR
Queue Stats
1W - 3L
1,149 Elo+
Party 1
Set
Set
Neon TripShot
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,154 Elo+
Party 1
Horus
Horus
Netlocc
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
PanKakeDoomsday
Ymir
Level 8
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 3L
1,249 Elo+
Party 1
Chiron
Chiron
TrueScorer4
Chiron
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,149 Elo+
Party 1
Team Averages
Level 26
1,498 SR
1,240 Elo+

VS

Team Averages
Level 78
1,499 SR
1,350 Elo+
Cabrakan
Cabrakan
ChristoffQC
Cabrakan
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 86L
1,064 Elo+
Solo
Poseidon
Poseidon
Senor1toDimsdeil
Poseidon
Level 103
God Stats
6W - 3L
1,676 SR
Queue Stats
55W - 61L
1,541 Elo+
Party 2
Loki
Loki
aliteralbacteria
Loki
Level 31
God Stats
5W - 2L
1,500 SR
Queue Stats
147W - 169L
1,354 Elo+
Party 2
Izanami
Izanami
jedwards2221
Izanami
Level 82
God Stats
16W - 8L
1,319 SR
Queue Stats
169W - 163L
1,484 Elo+
Solo
Erlang Shen
Erlang Shen
t1bur0ncin_uJAJA
Erlang Shen
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 67L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LilSadBast
Merlin
5
0 / 5 / 0
3,265
544
883
3,412
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
3,479
580
1,297
3,687
840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Netlocc
Horus
5
0 / 4 / 0
3,293
549
575
3,565
1,157
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 3 / 0
3,168
528
408
3,241
961
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
2
0 / 1 / 0
2,824
471
394
1,197
116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChristoffQC
Cabrakan
7
2 / 0 / 2
4,104
684
1,727
4,451
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 3
4,842
807
1,985
2,032
468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 0 / 1
5,033
839
1,197
2,256
538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
jedwards2221
Izanami
8
3 / 0 / 3
4,762
794
1,816
2,222
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
t1bur0ncin_uJAJA
Erlang Shen
9
5 / 0 / 0
5,221
870
2,990
2,632
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
16
16
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
ChristoffQC
Cabrakan
2
0
2
3
L
Merlin
LilSadBast
Merlin
0
5
0
0
L
0
3
0
0
L
Horus
Netlocc
Horus
0
4
0
0
L
0
3
0
0
W
2
0
3
3.5
L
Chiron
0
1
0
0
W
4
0
1
4.5
W
Izanami
jedwards2221
Izanami
3
0
3
4.5
W
Erlang Shen
t1bur0ncin_uJAJA
Erlang Shen
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,557
Damage
9,715
15,102
Taken
13,593
3,972
Mitigated
5,963
1,581
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
ChristoffQC
Cabrakan
1,727
571
0
1,695
4,451
2,632
494
344
4,107
10,016
0
L
Merlin
LilSadBast
Merlin
883
153
0
0
3,412
898
0
1,793
1,427
7,842
0
L
1,297
617
0
940
3,687
840
0
531
3,093
0
9,947
L
Horus
Netlocc
Horus
575
370
0
185
3,565
1,157
0
0
3,565
0
6,482
L
408
54
0
0
3,241
961
0
976
2,148
5,886
0
W
1,985
173
0
980
2,032
468
822
673
1,177
19,989
0
L
Chiron
394
218
0
456
1,197
116
0
40
1,157
0
1,489
W
1,197
127
0
1,466
2,256
538
0
28
2,228
0
18,237
W
Izanami
jedwards2221
Izanami
1,816
1,386
0
1,108
2,222
618
964
64
2,158
0
23,558
W
Erlang Shen
t1bur0ncin_uJAJA
Erlang Shen
2,990
1,713
0
1,006
2,632
1,707
310
0
2,632
0
22,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,029
Gold Earned
23,962
76
Minions Killed
217
0
Camps Cleared
0
467,439
Distance Traveled
612,307
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,104
684
15
3
0
102,233
1
L
Merlin
3,265
544
18
3
0
119,683
1
L
Set
3,479
580
27
5
0
89,613
0
L
Horus
3,293
549
17
3
0
126,654
0
L
Ymir
3,168
528
13
2
0
74,424
0
W
Poseidon
4,842
807
46
8
0
125,460
1
L
Chiron
2,824
471
1
0
0
57,065
0
W
Loki
5,033
839
50
8
0
146,863
1
W
Izanami
4,762
794
56
9
0
107,096
0
W
Erlang Shen
5,221
870
50
8
0
130,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role