Player Matchup

Ymir
Ymir
BLAZER_MC
Ymir
Level 64
God Stats
64W - 51L
1,492 SR
Queue Stats
122W - 131L
1,488 Elo+
Party 1
Vamana
Vamana
ChocolatePudin
Vamana
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
GiacomoCutsGrass
Fenrir
Level 43
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 107L
1,720 Elo+
Party 1
Danzaburou
Danzaburou
KILLA_RANGER
Danzaburou
Level 69
God Stats
44W - 38L
1,429 SR
Queue Stats
247W - 295L
1,386 Elo+
Party 1
Ra
Ra
paleboimexican
Ra
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Team Averages
Level 49
1,484 SR
1,519 Elo+

VS

Team Averages
Level 82
1,481 SR
1,493 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CALIKILLA92411
Nu Wa
Level 119
God Stats
13W - 6L
1,406 SR
Queue Stats
28W - 36L
1,432 Elo+
Solo
Khepri
Khepri
Kxsst
Khepri
Level 141
God Stats
5W - 8L
1,500 SR
Queue Stats
158W - 176L
1,313 Elo+
Party 2
Nemesis
Nemesis
XKiLLAXx18
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,719 Elo+
Party 2
Guan Yu
Guan Yu
zBlueShotz
Guan Yu
Level 1
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 0 / 7
6,408
583
3,746
6,673
3,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 0
5,532
503
1,205
5,084
2,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 4 / 5
6,218
565
6,051
9,791
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
KILLA_RANGER
Danzaburou
10
4 / 0 / 5
6,315
574
6,302
5,062
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
3 / 1 / 2
6,366
579
3,366
2,904
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 3 / 1
5,111
465
2,059
6,103
1,502
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 4 / 1
5,812
528
2,373
5,255
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Kxsst
Khepri
9
2 / 3 / 2
5,661
515
2,306
8,223
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
XKiLLAXx18
Nemesis
10
2 / 2 / 3
5,929
539
3,773
7,454
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
zBlueShotz
Guan Yu
9
0 / 2 / 3
5,371
488
4,502
7,387
5,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
5
5
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
W
Ymir
3
0
7
6.5
L
1
4
1
0.38
W
0
0
0
0
W
4
4
5
1.63
W
Danzaburou
KILLA_RANGER
Danzaburou
4
0
5
6.5
L
Khepri
Kxsst
Khepri
2
3
2
1
L
Nemesis
XKiLLAXx18
Nemesis
2
2
3
1.75
W
3
1
2
4
L
Guan Yu
zBlueShotz
Guan Yu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,670
Damage
15,013
29,514
Taken
34,422
10,227
Mitigated
16,786
12,786
Healing
7,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,059
1,352
55
1,805
6,103
1,502
0
412
5,691
0
29,042
W
Ymir
3,746
882
1,731
1,619
6,673
3,507
477
1,210
5,397
14,871
0
L
2,373
461
0
502
5,255
1,352
840
1,136
3,915
26,155
0
W
1,205
163
0
2,925
5,084
2,292
956
283
4,777
0
22,988
W
6,051
1,844
122
3,513
9,791
2,641
350
1,240
8,523
0
28,469
W
Danzaburou
KILLA_RANGER
Danzaburou
6,302
2,158
438
1,220
5,062
993
1,593
769
4,269
0
31,931
L
Khepri
Kxsst
Khepri
2,306
105
680
974
8,223
6,028
0
2,290
5,807
13,751
0
L
Nemesis
XKiLLAXx18
Nemesis
3,773
1,151
0
382
7,454
2,391
0
1,217
6,171
0
32,397
W
3,366
215
318
900
2,904
794
108
951
1,869
36,881
0
L
Guan Yu
zBlueShotz
Guan Yu
4,502
251
566
2,057
7,387
5,513
0
1,603
5,726
0
18,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,839
Gold Earned
27,884
248
Minions Killed
245
0
Camps Cleared
0
1,049,621
Distance Traveled
943,741
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,111
465
58
5
0
159,415
1
W
Ymir
6,408
583
24
2
0
210,007
1
L
Nu Wa
5,812
528
69
6
0
147,442
2
W
Vamana
5,532
503
48
4
0
227,479
3
W
Fenrir
6,218
565
56
5
0
207,610
0
W
Danzaburou
6,315
574
60
5
0
192,086
1
L
Khepri
5,661
515
21
2
0
187,421
5
L
Nemesis
5,929
539
58
5
0
243,309
5
W
Ra
6,366
579
60
5
0
212,439
0
L
Guan Yu
5,371
488
39
4
0
206,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role