Player Matchup

Vamana
Vamana
Jolt11591
Vamana
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
374W - 354L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
Mruseprunes
Kuzenbo
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 61L
1,712 Elo+
Party 2
Medusa
Medusa
Vangerz
Medusa
Level 129
God Stats
43W - 30L
1,745 SR
Queue Stats
104W - 83L
1,582 Elo+
Solo
Kali
Kali
blazingpie
Kali
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
54W - 56L
1,712 Elo+
Party 2
Ra
Ra
wohzi
Ra
Level 115
God Stats
6W - 3L
1,500 SR
Queue Stats
220W - 215L
1,461 Elo+
Solo
Team Averages
Level 113
1,549 SR
1,594 Elo+

VS

Team Averages
Level 100
1,464 SR
1,598 Elo+
Janus
Janus
BIGPURRRRRR
Janus
Level 93
God Stats
48W - 56L
1,493 SR
Queue Stats
308W - 332L
1,507 Elo+
Party 1
Da Ji
Da Ji
NAJIRAMBA
Da Ji
Level 160
God Stats
24W - 34L
1,500 SR
Queue Stats
443W - 449L
1,178 Elo+
Party 1
Fafnir
Fafnir
Shrektnado
Fafnir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
modo21
Gilgamesh
Level 59
God Stats
4W - 2L
1,500 SR
Queue Stats
155W - 162L
1,870 Elo+
Solo
Heimdallr
Heimdallr
thatk6079
Heimdallr
Level 130
God Stats
0W - 3L
1,327 SR
Queue Stats
150W - 170L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jolt11591
Vamana
15
8 / 3 / 2
10,114
595
13,187
15,781
16,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Mruseprunes
Kuzenbo
11
0 / 4 / 5
7,636
449
5,293
17,051
20,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Vangerz
Medusa
16
6 / 2 / 6
9,618
566
10,628
11,469
4,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 2 / 7
10,096
594
9,138
14,234
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
14
4 / 3 / 5
8,834
520
6,138
9,183
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
8,046
473
9,697
12,477
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
NAJIRAMBA
Da Ji
13
4 / 5 / 2
8,078
475
5,922
10,745
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Shrektnado
Fafnir
12
1 / 1 / 4
7,990
470
8,118
12,678
17,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
modo21
Gilgamesh
13
4 / 5 / 2
8,358
492
12,445
18,066
14,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
thatk6079
Heimdallr
12
0 / 5 / 0
7,424
437
6,845
10,730
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
22
Kills
12
14
Deaths
23
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
Vamana
Jolt11591
Vamana
8
3
2
3
W
Kuzenbo
Mruseprunes
Kuzenbo
0
4
5
0.63
L
Da Ji
NAJIRAMBA
Da Ji
4
5
2
1
L
Fafnir
Shrektnado
Fafnir
1
1
4
3
W
Medusa
Vangerz
Medusa
6
2
6
4.5
W
4
2
7
3.75
L
Gilgamesh
modo21
Gilgamesh
4
5
2
1
L
Heimdallr
thatk6079
Heimdallr
0
5
0
0
W
Ra
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,384
Damage
43,027
67,718
Taken
64,696
49,478
Mitigated
44,519
21,956
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,697
565
0
1,264
12,477
4,084
0
3,358
9,119
44,139
0
W
Vamana
Jolt11591
Vamana
13,187
6,076
113
6,655
15,781
16,238
0
4,670
10,987
228
52,754
W
Kuzenbo
Mruseprunes
Kuzenbo
5,293
2,422
1,128
4,046
17,051
20,121
8
7,248
9,638
16,033
0
L
Da Ji
NAJIRAMBA
Da Ji
5,922
1,072
0
2,975
10,745
4,672
0
2,055
8,690
0
39,018
L
Fafnir
Shrektnado
Fafnir
8,118
2,476
1,070
5,437
12,678
17,478
0
3,178
9,500
24,000
0
W
Medusa
Vangerz
Medusa
10,628
3,433
0
1,851
11,469
4,323
462
4,792
6,565
0
70,727
W
9,138
5,661
0
4,385
14,234
5,084
0
4,108
9,950
0
85,378
L
Gilgamesh
modo21
Gilgamesh
12,445
3,846
39
1,357
18,066
14,562
0
3,058
15,008
6,573
42,526
L
Heimdallr
thatk6079
Heimdallr
6,845
3,460
0
2,339
10,730
3,723
790
1,099
9,631
0
53,498
W
Ra
6,138
729
1,427
2,351
9,183
3,712
0
4,228
4,825
54,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,298
Gold Earned
39,896
479
Minions Killed
365
0
Camps Cleared
0
1,725,471
Distance Traveled
1,450,595
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,046
473
90
5
0
300,258
6
W
Vamana
10,114
595
107
6
0
347,860
3
W
Kuzenbo
7,636
449
15
1
0
315,989
4
L
Da Ji
8,078
475
63
4
0
267,103
4
L
Fafnir
7,990
470
28
2
0
304,935
5
W
Medusa
9,618
566
123
7
0
395,108
4
W
Kali
10,096
594
138
8
0
355,977
2
L
Gilgamesh
8,358
492
83
5
0
309,978
3
L
Heimdallr
7,424
437
101
6
0
268,321
4
W
Ra
8,834
520
96
6
0
310,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role