Player Matchup

Bellona
Bellona
AndCjsGone
Bellona
Level 89
God Stats
10W - 2L
1,859 SR
Queue Stats
70W - 92L
1,455 Elo+
Party 2
Ymir
Ymir
RangerToni19
Ymir
Level 7
God Stats
14W - 12L
1,414 SR
Queue Stats
17W - 18L
1,294 Elo+
Party 2
Hera
Hera
UpstairsSage6
Hera
Level 101
God Stats
54W - 50L
1,459 SR
Queue Stats
198W - 223L
1,493 Elo+
Party 2
Team Averages
Level 66
1,578 SR
1,414 Elo+

VS

Team Averages
Level 55
1,262 SR
1,187 Elo+
Set
Set
Stormbreaker40
Set
Level 95
God Stats
4W - 8L
1,159 SR
Queue Stats
11W - 20L
1,236 Elo+
Solo
Skadi
Skadi
jendrik-b800
Skadi
Level 25
God Stats
4W - 8L
1,276 SR
Queue Stats
16W - 40L
1,165 Elo+
Party 1
Artemis
Artemis
terrorfie34_YT
Artemis
Level 44
God Stats
3W - 7L
1,350 SR
Queue Stats
66W - 133L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AndCjsGone
Bellona
13
7 / 2 / 15
9,077
908
11,356
10,672
8,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 6 / 16
8,135
814
2,616
13,717
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
15 / 1 / 9
10,540
1,054
11,709
5,967
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 5
7,366
737
4,237
10,214
3,776
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 9 / 4
7,033
703
9,062
10,872
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 7 / 5
7,275
728
8,807
8,737
2,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
24
Kills
9
9
Deaths
24
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
AndCjsGone
Bellona
7
2
15
7.25
W
2
6
16
1.67
L
3
8
5
0.69
W
15
1
9
19.5
L
3
9
4
0.56
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
22,106
30,356
Taken
29,823
17,772
Mitigated
9,924
5,488
Healing
1,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AndCjsGone
Bellona
11,356
3,716
610
2,198
10,672
8,828
437
196
10,476
0
22,422
W
2,616
886
360
1,119
13,717
7,224
205
22
13,695
7,094
0
L
4,237
1,141
0
1,434
10,214
3,776
0
4,469
5,289
0
19,632
W
11,709
2,234
281
920
5,967
1,720
1,574
171
5,796
35,574
0
L
9,062
5,251
0
0
10,872
3,297
42
6,088
4,230
0
16,275
L
8,807
3,783
0
445
8,737
2,851
75
3,354
5,013
0
20,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,752
Gold Earned
21,674
101
Minions Killed
81
6
Camps Cleared
2
564,839
Distance Traveled
471,610
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,077
908
26
3
0
208,037
1
W
Ymir
8,135
814
11
1
0
167,449
1
L
Set
7,366
737
34
3
1
161,405
2
W
Hera
10,540
1,054
64
6
6
189,353
1
L
Skadi
7,033
703
25
3
0
145,943
0
L
Artemis
7,275
728
22
2
1
164,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role