Player Matchup

Horus
Horus
CHIEFCYCLONE
Horus
Level 129
God Stats
130W - 125L
1,092 SR
Queue Stats
368W - 387L
953 Elo+
Solo
Freya
Freya
ELITEinDIAPERZ
Freya
Level 160
God Stats
17W - 15L
1,888 SR
Queue Stats
328W - 351L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
SillySaltySOB
Sylvanus
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
183W - 193L
1,647 Elo+
Party 2
Team Averages
Level 139
1,493 SR
1,369 Elo+

VS

Team Averages
Level 65
1,500 SR
1,658 Elo+
Athena
Athena
AwkwardCupcake
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,737 Elo+
Party 1
Raijin
Raijin
daringdan100
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 411L
1,737 Elo+
Party 1
Hercules
Hercules
wesseyG
Hercules
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 8
10,194
850
11,194
12,866
9,469
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 12
9,369
781
11,613
12,053
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
SillySaltySOB
Sylvanus
14
5 / 2 / 11
9,409
784
7,877
11,169
8,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,787
649
4,714
14,506
14,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
12
3 / 9 / 1
8,592
716
7,465
12,582
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
wesseyG
Hercules
11
1 / 4 / 3
7,761
647
7,506
13,125
8,339
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
17
Kills
4
5
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
9
1
8
13
W
3
2
12
4.5
W
Sylvanus
SillySaltySOB
Sylvanus
5
2
11
5.25
L
Raijin
3
9
1
0.39
L
Hercules
wesseyG
Hercules
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,684
Damage
19,685
36,088
Taken
40,213
23,827
Mitigated
27,598
19,916
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,714
675
0
994
14,506
14,192
0
7,598
6,908
14,335
0
W
11,194
4,102
2,456
4,138
12,866
9,469
997
3,677
8,993
3,342
26,030
W
11,613
4,211
0
5,026
12,053
5,802
988
4,566
7,219
42,245
5,395
W
Sylvanus
SillySaltySOB
Sylvanus
7,877
2,291
3,639
4,657
11,169
8,556
713
4,668
6,258
19,609
0
L
Raijin
7,465
709
288
550
12,582
5,067
0
5,354
7,228
23,797
0
L
Hercules
wesseyG
Hercules
7,506
2,772
0
3,212
13,125
8,339
0
6,942
6,183
0
30,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,972
Gold Earned
24,140
118
Minions Killed
97
9
Camps Cleared
2
647,025
Distance Traveled
633,054
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,787
649
15
1
0
221,309
3
W
Horus
10,194
850
32
3
0
233,575
6
W
Freya
9,369
781
63
5
7
228,741
2
W
Sylvanus
9,409
784
23
2
2
184,709
2
L
Raijin
8,592
716
31
3
0
171,129
2
L
Hercules
7,761
647
51
4
2
240,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role