Player Matchup

Kukulkan
Kukulkan
GingyJutsu
Kukulkan
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 46L
1,919 Elo+
Party 2
Ares
Ares
OG_Chamber1107
Ares
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 122L
1,676 Elo+
Solo
Sol
Sol
PlayboySwervo
Sol
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 89L
1,721 Elo+
Party 2
Kali
Kali
Timbuk204
Kali
Level 68
God Stats
32W - 25L
1,625 SR
Queue Stats
177W - 176L
1,622 Elo+
Party 2
Amaterasu
Amaterasu
smut-nut
Amaterasu
Level 42
God Stats
2W - 4L
1,199 SR
Queue Stats
76W - 75L
1,731 Elo+
Party 2
Team Averages
Level 66
1,465 SR
1,734 Elo+

VS

Team Averages
Level 47
1,603 SR
1,480 Elo+
Tyr
Tyr
Brunchbunch1969
Tyr
Level 35
God Stats
1W - 1L
1,733 SR
Queue Stats
92W - 79L
1,621 Elo+
Party 3
Skadi
Skadi
CarterBoyz2005
Skadi
Level 8
God Stats
1W - 1L
1,712 SR
Queue Stats
2W - 6L
1,537 Elo+
Party 3
Anubis
Anubis
MyDodgeCharger
Anubis
Level 29
God Stats
52W - 43L
1,423 SR
Queue Stats
107W - 103L
1,400 Elo+
Party 1
Zhong Kui
Zhong Kui
bbehr-25
Zhong Kui
Level 47
God Stats
14W - 12L
1,645 SR
Queue Stats
135W - 134L
1,350 Elo+
Solo
Pele
Pele
trextreme17
Pele
Level 115
God Stats
2W - 4L
1,500 SR
Queue Stats
120W - 119L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GingyJutsu
Kukulkan
15
2 / 8 / 4
9,673
484
7,106
10,778
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
4 / 4 / 9
10,047
502
12,165
16,166
16,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 2 / 2
13,262
663
12,176
10,206
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
18
9 / 2 / 6
11,421
571
14,433
15,678
8,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
smut-nut
Amaterasu
18
2 / 2 / 6
10,849
542
8,742
14,475
12,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 9
9,751
488
10,703
20,934
24,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 13 / 0
7,734
387
2,016
13,394
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 6 / 9
10,252
513
9,119
16,718
7,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
bbehr-25
Zhong Kui
16
2 / 4 / 1
10,137
507
10,888
13,408
11,282
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
12 / 3 / 0
12,521
626
11,512
15,669
5,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
28
Kills
18
18
Deaths
30
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
9
1.63
L
0
13
0
0
W
Kukulkan
GingyJutsu
Kukulkan
2
8
4
0.5
L
2
6
9
1.08
W
4
4
9
2.13
W
11
2
2
6
W
Kali
9
2
6
6
L
Zhong Kui
bbehr-25
Zhong Kui
2
4
1
0.63
W
Amaterasu
smut-nut
Amaterasu
2
2
6
2.5
L
12
3
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,622
Damage
44,238
67,303
Taken
80,123
44,909
Mitigated
52,492
24,107
Healing
24,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,703
1,158
0
6,263
20,934
24,611
0
10,593
10,253
341
29,769
L
2,016
888
0
814
13,394
2,906
966
7,348
6,004
0
23,370
W
Kukulkan
GingyJutsu
Kukulkan
7,106
957
0
223
10,778
4,102
619
2,476
8,302
60,991
0
L
9,119
586
389
6,285
16,718
7,915
641
8,133
8,483
69,026
0
W
12,165
834
98
2,039
16,166
16,510
0
5,639
10,527
24,196
1,908
W
12,176
5,850
0
6,632
10,206
3,611
0
809
9,397
117,769
0
W
Kali
14,433
6,975
0
7,373
15,678
8,015
0
3,856
11,822
0
97,303
L
Zhong Kui
bbehr-25
Zhong Kui
10,888
1,906
0
4,978
13,408
11,282
0
1,673
10,866
58,645
0
W
Amaterasu
smut-nut
Amaterasu
8,742
2,892
10
7,732
14,475
12,671
0
7,568
6,907
10,372
54,390
L
11,512
3,338
0
5,614
15,669
5,778
638
4,570
10,407
0
86,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,252
Gold Earned
50,395
617
Minions Killed
437
0
Camps Cleared
0
1,922,369
Distance Traveled
1,739,934
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,751
488
33
2
0
410,461
0
L
Skadi
7,734
387
49
2
0
250,232
0
W
Kukulkan
9,673
484
126
6
0
345,385
5
L
Anubis
10,252
513
119
6
0
312,150
6
W
Ares
10,047
502
25
1
0
384,826
0
W
Sol
13,262
663
197
10
0
384,125
0
W
Kali
11,421
571
147
7
0
423,674
0
L
Zhong Kui
10,137
507
111
6
0
333,579
3
W
Amaterasu
10,849
542
122
6
0
384,359
2
L
Pele
12,521
626
125
6
0
433,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role