Player Matchup

Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Hallowalchemist
Scylla
Bronze III
Level 131
God Stats
0W - 3L
1,538 SR
Queue Stats
1W - 8L
1,454 MMR
Solo
Ares
Ares
Bronze III
KilledImage_123
Ares
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,454 MMR
Solo
Heimdallr
Heimdallr
Silver III
Red_Sinder
Heimdallr
Silver III
Level 155
God Stats
2W - 4L
1,747 SR
Queue Stats
101W - 99L
1,453 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 134
1,571 SR
1,465 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,346 SR
1,462 MMR
Pele
Pele
Bronze III
ImSpartanPanda
Pele
Bronze III
Level 60
God Stats
3W - 3L
1,285 SR
Queue Stats
15W - 18L
1,454 MMR
Party 1
Atlas
Atlas
Silver III
Phooeyyyyyyy
Atlas
Silver III
Level 129
God Stats
11W - 13L
1,268 SR
Queue Stats
160W - 156L
1,450 MMR
Solo
Nu Wa
Nu Wa
Bronze III
PromtheusO811
Nu Wa
Bronze III
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
32W - 29L
1,454 MMR
Party 1
Ullr
Ullr
Bronze III
Vast Reverse
Ullr
Bronze III
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 22L
1,454 MMR
Solo
Nike
Nike
Bronze III
Xceptionals
Nike
Bronze III
Level 83
God Stats
4W - 2L
1,179 SR
Queue Stats
300W - 290L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
5
0 / 1 / 0
3,207
641
1,411
2,417
592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 1 / 0
3,022
604
42
2,228
521
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 0
3,136
627
609
2,561
1,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Red_Sinder
Heimdallr
5
0 / 1 / 0
3,086
617
1,367
2,292
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArachneAh Muzen CabOdin

VS

Bans
BastetHadesSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
3,883
777
416
2,358
766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 0 / 2
3,630
726
1,238
3,582
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 2
3,711
742
2,029
1,279
262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
2 / 0 / 0
3,933
787
945
1,539
315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
3,834
767
389
2,232
1,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
1
0
0
L
0
1
0
0
W
2
0
0
2
L
0
1
0
0
W
0
0
2
1
W
0
0
2
1
L
Heimdallr
Red_Sinder
Heimdallr
0
1
0
0
W
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,429
Damage
5,017
9,498
Taken
10,990
2,984
Mitigated
4,294
3,251
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,411
1,030
0
882
2,417
592
0
820
1,561
0
10,969
L
42
42
0
1,046
2,228
521
0
749
1,401
7,564
0
W
416
199
0
1,504
2,358
766
0
0
2,358
0
16,944
L
609
52
0
656
2,561
1,335
0
912
1,627
8,169
0
W
1,238
617
120
2,054
3,582
1,778
0
338
3,244
8,352
0
W
2,029
653
0
0
1,279
262
878
42
1,237
15,386
0
L
Heimdallr
Red_Sinder
Heimdallr
1,367
833
0
667
2,292
536
0
509
1,761
0
12,366
W
945
331
0
930
1,539
315
0
271
1,268
0
15,474
W
389
0
0
939
2,232
1,173
0
0
2,232
285
17,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,451
Gold Earned
18,991
78
Minions Killed
160
0
Camps Cleared
0
348,855
Distance Traveled
474,775
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,207
641
20
4
0
94,051
1
L
Scylla
3,022
604
17
3
0
55,854
1
W
Pele
3,883
777
42
8
0
110,877
0
L
Ares
3,136
627
13
3
0
98,715
1
W
Atlas
3,630
726
15
3
0
90,846
1
W
Nu Wa
3,711
742
28
6
0
78,660
0
L
Heimdallr
3,086
617
28
6
0
100,235
2
W
Ullr
3,933
787
31
6
0
90,755
1
W
Nike
3,834
767
44
9
0
103,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role