Player Matchup

Cthulhu
Cthulhu
Bach69420
Cthulhu
Level 66
God Stats
7W - 5L
1,802 SR
Queue Stats
34W - 40L
1,596 Elo+
Party 1
Thanatos
Thanatos
F34R3DMantis55
Thanatos
Level 97
God Stats
0W - 2L
1,704 SR
Queue Stats
36W - 34L
1,596 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
INFINITE ARCH3R
Ah Muzen Cab
Level 52
God Stats
0W - 1L
1,748 SR
Queue Stats
1W - 2L
1,555 Elo+
Solo
Horus
Horus
TheRealJogan
Horus
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 20L
1,255 Elo+
Party 1
Discordia
Discordia
shwa1
Discordia
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 10L
1,913 Elo+
Solo
Team Averages
Level 84
1,651 SR
1,583 Elo+

VS

Team Averages
Level 118
1,595 SR
1,701 Elo+
Zeus
Zeus
 
Zeus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Fishyblop
Ah Puch
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 152L
1,804 Elo+
Solo
Raijin
Raijin
Itadakimas4
Raijin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,775 Elo+
Solo
Xing Tian
Xing Tian
UrBigSister
Xing Tian
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 153L
1,859 Elo+
Solo
Sol
Sol
byby2u45
Sol
Level 121
God Stats
4W - 3L
1,973 SR
Queue Stats
19W - 26L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bach69420
Cthulhu
16
1 / 7 / 8
9,013
693
11,426
24,354
28,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
16
5 / 7 / 3
9,573
736
10,962
14,959
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
INFINITE ARCH3R
Ah Muzen Cab
16
6 / 8 / 2
9,860
758
14,646
16,568
7,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 4 / 7
9,154
704
3,286
15,855
17,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
shwa1
Discordia
16
1 / 3 / 7
9,292
715
10,913
8,679
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
9 / 0 / 11
11,401
877
18,765
8,203
3,293
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Fishyblop
Ah Puch
18
6 / 3 / 18
10,995
846
20,627
10,251
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
17
3 / 6 / 14
10,191
784
8,908
12,358
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
UrBigSister
Xing Tian
17
4 / 3 / 16
10,695
823
8,085
20,631
27,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 3 / 10
10,751
827
14,566
12,249
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
98
15
Kills
29
29
Deaths
15
27
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
0
11
14.5
L
Cthulhu
Bach69420
Cthulhu
1
7
8
0.71
L
Thanatos
5
7
3
0.93
W
Ah Puch
Fishyblop
Ah Puch
6
3
18
5
L
Ah Muzen Cab
INFINITE ARCH3R
Ah Muzen Cab
6
8
2
0.88
W
Raijin
3
6
14
1.67
L
2
4
7
1.38
W
Xing Tian
UrBigSister
Xing Tian
4
3
16
4
W
7
3
10
4
L
Discordia
shwa1
Discordia
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,233
Damage
70,951
80,415
Taken
63,692
62,586
Mitigated
45,096
16,669
Healing
13,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,765
1,718
0
1,083
8,203
3,293
1,253
3,644
4,528
42,326
0
L
Cthulhu
Bach69420
Cthulhu
11,426
120
473
1,605
24,354
28,315
0
21,216
2,837
23,900
0
L
Thanatos
10,962
1,790
0
6,498
14,959
5,954
0
10,921
3,924
0
24,070
W
Ah Puch
Fishyblop
Ah Puch
20,627
433
0
3,579
10,251
4,193
920
3,429
6,504
51,515
0
L
Ah Muzen Cab
INFINITE ARCH3R
Ah Muzen Cab
14,646
3,597
317
1,829
16,568
7,127
0
15,055
1,393
0
26,264
W
Raijin
8,908
812
182
1,003
12,358
4,665
290
4,186
7,883
31,103
0
L
3,286
981
2,660
2,936
15,855
17,849
0
14,089
1,570
0
11,644
W
Xing Tian
UrBigSister
Xing Tian
8,085
844
233
1,626
20,631
27,689
442
4,212
16,216
12,403
0
W
14,566
5,705
939
4,540
12,249
5,256
2,826
5,814
6,222
21,981
2,401
L
Discordia
shwa1
Discordia
10,913
101
0
351
8,679
3,341
0
7,608
1,049
44,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,892
Gold Earned
54,033
185
Minions Killed
218
0
Camps Cleared
0
1,294,657
Distance Traveled
1,342,528
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,401
877
38
3
0
257,260
0
L
Cthulhu
9,013
693
40
3
0
260,631
0
L
Thanatos
9,573
736
18
1
0
271,992
1
W
Ah Puch
10,995
846
71
5
0
281,630
0
L
Ah Muzen Cab
9,860
758
32
2
0
239,397
0
W
Raijin
10,191
784
55
4
0
250,309
1
L
Horus
9,154
704
27
2
0
266,225
1
W
Xing Tian
10,695
823
12
1
0
281,379
0
W
Sol
10,751
827
42
3
0
271,950
1
L
Discordia
9,292
715
68
5
0
256,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role