Player Matchup

Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
BMBobby420
Danzaburou
Platinum IV
Level 160
God Stats
8W - 8L
1,302 SR
Queue Stats
373W - 308L
1,802 MMR
Solo
Xing Tian
Xing Tian
Gold II
Godsεnd
Xing Tian
Gold II
Level 160
God Stats
2W - 7L
1,762 SR
Queue Stats
223W - 185L
1,878 MMR
Party 2
Raijin
Raijin
Gold IV
Hαymaker
Raijin
Gold IV
Level 59
God Stats
1W - 1L
1,807 SR
Queue Stats
73W - 63L
1,815 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Wαddles
Erlang Shen
Gold II
Level 160
God Stats
7W - 7L
1,767 SR
Queue Stats
222W - 203L
1,878 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,628 SR
1,775 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,543 SR
1,760 MMR
Set
Set
Platinum I
 
Set
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
ALEJANDROMT44
Anhur
Gold II
Level 156
God Stats
31W - 31L
1,500 SR
Queue Stats
492W - 461L
1,842 MMR
Party 3
Ne Zha
Ne Zha
Gold IV
Arakhnic
Ne Zha
Gold IV
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
325W - 274L
1,776 MMR
Party 1
Ares
Ares
Gold IV
Maxthy
Ares
Gold IV
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 80L
1,776 MMR
Party 1
Nox
Nox
Platinum V
RankedPhenom
Nox
Platinum V
Level 83
God Stats
19W - 14L
1,715 SR
Queue Stats
287W - 265L
1,904 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 3 / 1
5,819
582
2,645
6,348
1,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
BMBobby420
Danzaburou
11
0 / 1 / 0
6,080
608
4,335
4,596
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
Godsεnd
Xing Tian
9
0 / 4 / 1
5,398
540
2,508
9,307
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Hαymaker
Raijin
10
1 / 3 / 1
5,943
594
1,270
4,773
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Wαddles
Erlang Shen
9
3 / 4 / 0
5,953
595
3,539
8,797
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bans
CliodhnaGilgameshOdin

VS

Bans
ArtioCamazotzFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 1 / 0
7,534
753
3,056
3,984
2,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 0 / 2
6,607
661
3,998
5,338
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Arakhnic
Ne Zha
11
4 / 3 / 5
6,558
656
5,366
7,449
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ares
Maxthy
Ares
10
1 / 0 / 10
6,172
617
5,924
6,813
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 0 / 4
7,133
713
4,814
4,112
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
15
15
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
1
0.17
W
Set
 
Set
3
1
0
3
W
2
0
2
3
W
Ne Zha
Arakhnic
Ne Zha
4
3
5
2.17
L
Danzaburou
BMBobby420
Danzaburou
0
1
0
0
L
Xing Tian
Godsεnd
Xing Tian
0
4
1
0.13
L
Raijin
Hαymaker
Raijin
1
3
1
0.5
W
Ares
Maxthy
Ares
1
0
10
6
W
5
0
4
7
L
Erlang Shen
Wαddles
Erlang Shen
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,297
Damage
23,158
33,821
Taken
27,696
13,067
Mitigated
12,469
8,221
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,645
1,524
0
1,570
6,348
1,566
0
923
5,094
0
34,032
W
Set
 
Set
3,056
308
0
1,308
3,984
2,210
201
0
3,984
0
45,415
W
3,998
2,534
0
2,304
5,338
1,186
0
1,149
4,189
0
41,583
W
Ne Zha
Arakhnic
Ne Zha
5,366
1,150
0
695
7,449
2,534
0
922
6,497
0
39,767
L
Danzaburou
BMBobby420
Danzaburou
4,335
2,278
0
2,340
4,596
857
0
533
4,063
0
53,696
L
Xing Tian
Godsεnd
Xing Tian
2,508
498
0
1,298
9,307
5,882
0
3,173
6,134
9,552
0
L
Raijin
Hαymaker
Raijin
1,270
45
0
500
4,773
1,239
0
1,454
3,319
30,662
0
W
Ares
Maxthy
Ares
5,924
514
0
1,945
6,813
4,913
0
773
6,040
14,048
4,633
W
4,814
478
0
795
4,112
1,626
0
850
3,208
44,988
0
L
Erlang Shen
Wαddles
Erlang Shen
3,539
1,517
0
2,513
8,797
3,523
0
3,356
5,441
0
34,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
34,004
361
Minions Killed
419
0
Camps Cleared
0
1,054,658
Distance Traveled
1,119,385
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,819
582
89
9
0
212,069
7
W
Set
7,534
753
124
12
0
237,456
2
W
Anhur
6,607
661
104
10
0
200,533
4
W
Ne Zha
6,558
656
66
7
0
230,879
2
L
Danzaburou
6,080
608
102
10
0
200,477
6
L
Xing Tian
5,398
540
18
2
0
220,562
4
L
Raijin
5,943
594
86
9
0
198,467
4
W
Ares
6,172
617
31
3
0
226,149
3
W
Nox
7,133
713
94
9
0
224,368
7
L
Erlang Shen
5,953
595
66
7
0
223,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role