Player Matchup

Chang'e
Chang'e
Luxteria
Chang'e
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 134L
1,136 Elo+
Party 1
Chiron
Chiron
PapakiMaster
Chiron
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 28L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Shadow Wolfy187
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,040 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,225 Elo+

VS

Team Averages
Level 80
1,576 SR
1,459 Elo+
Horus
Horus
Dino-Dills
Horus
Level 124
God Stats
1W - 3L
1,718 SR
Queue Stats
34W - 32L
1,378 Elo+
Party 2
Poseidon
Poseidon
PJSIM01
Poseidon
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
gatlincg
Bacchus
Level 86
God Stats
3W - 1L
1,510 SR
Queue Stats
32W - 38L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Luxteria
Chang'e
12
3 / 5 / 2
8,542
657
9,903
12,585
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
11
1 / 7 / 2
7,665
590
4,176
10,633
2,744
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 7 / 4
7,702
592
8,110
15,466
9,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
6 / 1 / 13
10,199
785
6,504
10,669
11,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
PJSIM01
Poseidon
15
9 / 1 / 4
10,336
795
12,777
9,238
3,262
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
gatlincg
Bacchus
14
4 / 3 / 14
10,109
778
12,633
10,779
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
5
Kills
19
19
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
6
1
13
12.5
L
Chang'e
Luxteria
Chang'e
3
5
2
0.8
W
Poseidon
PJSIM01
Poseidon
9
1
4
11
L
Chiron
1
7
2
0.29
L
1
7
4
0.43
W
Bacchus
gatlincg
Bacchus
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,189
Damage
31,914
38,684
Taken
30,686
15,705
Mitigated
22,567
7,121
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
6,504
2,547
2,091
4,268
10,669
11,924
153
6,313
4,356
0
21,031
L
Chang'e
Luxteria
Chang'e
9,903
701
1,611
2,055
12,585
3,386
484
7,782
4,803
31,404
0
W
Poseidon
PJSIM01
Poseidon
12,777
3,179
639
3,278
9,238
3,262
370
6,223
3,015
44,745
0
L
Chiron
4,176
1,511
725
1,327
10,633
2,744
0
7,271
3,362
0
15,115
L
8,110
188
433
970
15,466
9,575
120
10,702
4,764
17,125
0
W
Bacchus
gatlincg
Bacchus
12,633
1,183
777
3,052
10,779
7,381
84
6,016
4,763
26,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,909
Gold Earned
30,644
98
Minions Killed
117
2
Camps Cleared
6
585,754
Distance Traveled
708,397
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,199
785
28
2
0
225,026
3
L
Chang'e
8,542
657
58
4
1
180,850
0
W
Poseidon
10,336
795
65
5
4
242,164
0
L
Chiron
7,665
590
22
2
1
211,179
0
L
Cthulhu
7,702
592
18
1
0
193,725
2
W
Bacchus
10,109
778
24
2
2
241,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role