Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver I
L9Rat
Yemoja
Silver I
Level 39
God Stats
5W - 3L
1,500 SR
Queue Stats
183W - 180L
1,637 MMR
Party 1
Chernobog
Chernobog
Gold IV
Noctambul0
Chernobog
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,727 MMR
Solo
Agni
Agni
Gold V
Paappl
Agni
Gold V
Level 156
God Stats
15W - 18L
1,500 SR
Queue Stats
375W - 365L
1,727 MMR
Solo
Hun Batz
Hun Batz
Gold II
livio72
Hun Batz
Gold II
Level 59
God Stats
2W - 5L
1,500 SR
Queue Stats
372W - 365L
1,814 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,500 SR
1,681 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,538 SR
1,664 MMR
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Gold I
BlackDayPWNZ
Ao Kuang
Gold I
Level 160
God Stats
31W - 29L
1,745 SR
Queue Stats
584W - 551L
1,873 MMR
Party 2
Hel
Hel
Gold III
Lazarus5
Hel
Gold III
Level 157
God Stats
86W - 77L
1,444 SR
Queue Stats
108W - 102L
1,724 MMR
Solo
Serqet
Serqet
Gold V
smamog
Serqet
Gold V
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 118L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
5 / 3 / 4
13,783
627
18,334
23,795
21,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
L9Rat
Yemoja
17
1 / 4 / 9
10,860
494
5,088
20,255
21,296
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chernobog
Noctambul0
Chernobog
20
6 / 5 / 7
12,537
570
15,078
23,827
9,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Agni
Paappl
Agni
19
2 / 4 / 4
12,229
556
8,835
12,343
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hun Batz
livio72
Hun Batz
17
5 / 4 / 6
11,470
521
9,991
20,121
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaAtlasTyrCliodhna

VS

Bans
CamazotzGebKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
4 / 7 / 4
12,657
575
17,443
19,415
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
 
Tiamat
19
2 / 2 / 8
12,636
574
20,639
15,035
9,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
BlackDayPWNZ
Ao Kuang
20
10 / 3 / 4
14,830
674
17,152
20,505
7,918
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
3 / 4 / 8
13,607
619
14,474
17,165
16,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
smamog
Serqet
15
1 / 3 / 3
10,556
480
5,900
17,697
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
47
19
Kills
20
20
Deaths
19
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
3
4
2.33
W
Medusa
 
Medusa
4
7
4
0.86
W
Tiamat
 
Tiamat
2
2
8
3
W
Ao Kuang
BlackDayPWNZ
Ao Kuang
10
3
4
4
L
Yemoja
L9Rat
Yemoja
1
4
9
1.38
W
3
4
8
1.75
L
Chernobog
Noctambul0
Chernobog
6
5
7
1.9
L
Agni
Paappl
Agni
2
4
4
1
L
Hun Batz
livio72
Hun Batz
5
4
6
2
W
Serqet
smamog
Serqet
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,326
Damage
75,608
100,341
Taken
89,817
64,838
Mitigated
57,539
36,170
Healing
33,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
18,334
3,964
0
12,641
23,795
21,898
0
15,538
7,543
0
98,533
W
Medusa
 
Medusa
17,443
6,977
0
3,645
19,415
5,776
6,190
1,953
17,392
0
94,854
W
Tiamat
 
Tiamat
20,639
1,573
418
6,721
15,035
9,741
1,325
2,559
12,385
114,645
0
W
Ao Kuang
BlackDayPWNZ
Ao Kuang
17,152
3,687
0
5,446
20,505
7,918
0
3,334
17,027
154,251
0
L
Yemoja
L9Rat
Yemoja
5,088
1,348
3,231
5,215
20,255
21,296
0
9,306
10,845
23,374
0
W
14,474
543
4,623
10,425
17,165
16,484
1,941
724
16,441
92,291
0
L
Chernobog
Noctambul0
Chernobog
15,078
9,247
0
6,896
23,827
9,649
2,319
11,770
11,985
0
110,237
L
Agni
Paappl
Agni
8,835
331
0
2,069
12,343
4,774
0
8,725
3,417
99,977
0
L
Hun Batz
livio72
Hun Batz
9,991
3,013
0
6,118
20,121
7,221
0
8,144
11,396
0
81,005
W
Serqet
smamog
Serqet
5,900
542
348
2,186
17,697
17,620
194
4,817
12,649
234
27,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,879
Gold Earned
64,286
708
Minions Killed
762
0
Camps Cleared
0
2,219,351
Distance Traveled
2,244,551
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,783
627
189
9
0
468,783
10
W
Medusa
12,657
575
150
7
0
396,800
8
W
Tiamat
12,636
574
192
9
0
428,368
6
W
Ao Kuang
14,830
674
204
9
0
485,736
1
L
Yemoja
10,860
494
44
2
0
426,229
4
W
Hel
13,607
619
183
8
0
441,922
6
L
Chernobog
12,537
570
158
7
0
418,513
8
L
Agni
12,229
556
207
9
0
447,563
4
L
Hun Batz
11,470
521
110
5
0
458,263
6
W
Serqet
10,556
480
33
2
0
491,725
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role