Player Matchup

Jormungandr
Jormungandr
AjuxLefrancois
Jormungandr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bradtheden
Hun Batz
Level 64
God Stats
5W - 9L
1,564 SR
Queue Stats
200W - 212L
1,520 Elo+
Solo
Izanami
Izanami
CapBize354
Izanami
Level 79
God Stats
1W - 2L
1,290 SR
Queue Stats
3W - 4L
1,283 Elo+
Solo
Persephone
Persephone
GhostVampire47
Persephone
Level 79
God Stats
1W - 3L
1,472 SR
Queue Stats
11W - 18L
1,281 Elo+
Solo
Vulcan
Vulcan
Rocklobster353
Vulcan
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 32L
1,816 Elo+
Solo
Team Averages
Level 82
1,465 SR
1,480 Elo+

VS

Team Averages
Level 109
1,500 SR
1,455 Elo+
Ganesha
Ganesha
Majestic555
Ganesha
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
64W - 54L
1,500 Elo+
Party 2
Mulan
Mulan
Poison9
Mulan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,338 Elo+
Party 1
Hel
Hel
darkvoid990470
Hel
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,532 Elo+
Party 1
Fenrir
Fenrir
death10002
Fenrir
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,408 Elo+
Party 1
Charybdis
Charybdis
wotw
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AjuxLefrancois
Jormungandr
14
0 / 14 / 2
8,833
589
4,652
21,526
15,600
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Bradtheden
Hun Batz
19
7 / 6 / 1
11,758
784
16,011
19,306
8,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
CapBize354
Izanami
17
4 / 5 / 2
10,587
706
12,424
13,599
5,281
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
GhostVampire47
Persephone
16
2 / 5 / 6
10,534
702
14,001
11,067
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 6 / 8
11,209
747
19,432
13,295
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Majestic555
Ganesha
19
2 / 3 / 25
12,202
813
9,111
22,439
32,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
Poison9
Mulan
20
8 / 3 / 17
12,407
827
15,254
18,477
19,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 3 / 13
11,454
764
12,935
18,276
10,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
death10002
Fenrir
19
7 / 3 / 15
11,980
799
9,401
17,861
9,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
wotw
Charybdis
19
9 / 5 / 14
12,116
808
21,476
16,511
7,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
17
Kills
34
36
Deaths
17
19
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AjuxLefrancois
Jormungandr
0
14
2
0.07
L
Hun Batz
Bradtheden
Hun Batz
7
6
1
1.25
L
Izanami
CapBize354
Izanami
4
5
2
1
L
Persephone
GhostVampire47
Persephone
2
5
6
1
W
Ganesha
Majestic555
Ganesha
2
3
25
4.83
W
Mulan
Poison9
Mulan
8
3
17
5.5
L
4
6
8
1.33
W
8
3
13
4.83
W
Fenrir
death10002
Fenrir
7
3
15
4.83
W
Charybdis
wotw
Charybdis
9
5
14
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,520
Damage
68,177
78,793
Taken
93,564
38,342
Mitigated
79,183
5,380
Healing
40,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AjuxLefrancois
Jormungandr
4,652
1,462
0
0
21,526
15,600
545
5,617
15,500
15,970
0
L
Hun Batz
Bradtheden
Hun Batz
16,011
3,543
0
566
19,306
8,580
124
3,733
15,104
0
42,196
L
Izanami
CapBize354
Izanami
12,424
5,711
0
2,580
13,599
5,281
64
3,861
9,635
0
31,723
L
Persephone
GhostVampire47
Persephone
14,001
461
0
990
11,067
3,713
0
3,933
6,912
27,669
0
W
Ganesha
Majestic555
Ganesha
9,111
503
0
3,630
22,439
32,007
676
8,224
14,005
30,066
0
W
Mulan
Poison9
Mulan
15,254
837
1,082
6,870
18,477
19,555
1,565
7,018
11,317
0
37,659
L
19,432
6,866
70
1,174
13,295
5,168
276
3,928
9,169
49,581
0
W
12,935
766
10,852
10,876
18,276
10,124
1,388
8,345
9,777
35,364
0
W
Fenrir
death10002
Fenrir
9,401
2,681
654
4,242
17,861
9,924
2,272
5,165
12,666
0
38,442
W
Charybdis
wotw
Charybdis
21,476
10,531
0
2,413
16,511
7,573
4,540
8,655
7,714
0
61,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,921
Gold Earned
60,159
212
Minions Killed
261
0
Camps Cleared
0
1,181,433
Distance Traveled
1,418,576
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,833
589
19
1
0
178,760
1
L
Hun Batz
11,758
784
54
4
0
300,886
1
L
Izanami
10,587
706
38
3
0
269,459
1
L
Persephone
10,534
702
26
2
0
146,906
3
W
Ganesha
12,202
813
4
0
0
259,904
4
W
Mulan
12,407
827
45
3
0
289,327
0
L
Vulcan
11,209
747
75
5
0
285,422
1
W
Hel
11,454
764
72
5
0
292,851
0
W
Fenrir
11,980
799
53
4
0
322,414
1
W
Charybdis
12,116
808
87
6
0
254,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role