Player Matchup

Baron Samedi
Baron Samedi
Adiel0_0
Baron Samedi
Level 116
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 21L
1,675 Elo+
Party 2
Ares
Ares
CooCooBirdy
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
Qwozy-_-
Bastet
Level 104
God Stats
2W - 0L
1,859 SR
Queue Stats
14W - 7L
1,500 Elo+
Party 2
Team Averages
Level 82
1,620 SR
1,558 Elo+

VS

Team Averages
Level 85
1,524 SR
1,399 Elo+
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Neptune_HaReS
Sylvanus
Level 104
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
dmitrykos
Danzaburou
Level 67
God Stats
3W - 6L
1,356 SR
Queue Stats
9W - 21L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adiel0_0
Baron Samedi
16
9 / 3 / 9
11,145
796
12,032
12,093
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 2 / 16
10,181
727
10,136
14,340
14,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
Qwozy-_-
Bastet
16
9 / 3 / 11
11,166
798
15,718
13,050
6,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 7 / 5
9,206
658
9,717
14,341
6,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Neptune_HaReS
Sylvanus
14
5 / 8 / 1
9,890
706
8,883
14,967
10,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
dmitrykos
Danzaburou
14
2 / 6 / 5
9,529
681
7,796
11,430
4,100
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
21
Kills
8
8
Deaths
21
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
7
5
0.5
W
Baron Samedi
Adiel0_0
Baron Samedi
9
3
9
4.5
W
3
2
16
5.5
L
Sylvanus
Neptune_HaReS
Sylvanus
5
8
1
0.69
W
Bastet
Qwozy-_-
Bastet
9
3
11
4.83
L
Danzaburou
dmitrykos
Danzaburou
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,886
Damage
26,396
39,483
Taken
40,738
25,175
Mitigated
21,902
13,854
Healing
9,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,717
0
0
3,387
14,341
6,846
102
7,216
6,684
25,357
0
W
Baron Samedi
Adiel0_0
Baron Samedi
12,032
946
2,468
4,396
12,093
4,379
592
6,648
5,445
38,928
0
W
10,136
741
0
2,318
14,340
14,381
0
5,203
9,137
23,486
0
L
Sylvanus
Neptune_HaReS
Sylvanus
8,883
1,246
1,227
2,648
14,967
10,956
106
10,256
4,108
23,052
3,731
W
Bastet
Qwozy-_-
Bastet
15,718
3,641
0
4,672
13,050
6,415
827
6,759
6,291
0
37,220
L
Danzaburou
dmitrykos
Danzaburou
7,796
1,350
0
2,212
11,430
4,100
829
4,007
6,814
0
28,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,492
Gold Earned
28,625
128
Minions Killed
134
7
Camps Cleared
4
765,444
Distance Traveled
604,716
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,206
658
41
3
2
198,882
2
W
Baron Samedi
11,145
796
60
4
3
224,894
1
W
Ares
10,181
727
21
2
1
270,795
0
L
Sylvanus
9,890
706
38
3
2
196,775
4
W
Bastet
11,166
798
47
3
3
269,755
0
L
Danzaburou
9,529
681
55
4
0
209,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role