Player Matchup

Jing Wei
Jing Wei
Bronze III
Jibidi23
Jing Wei
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,631 MMR
Party 1
Sobek
Sobek
Bronze III
Lilero
Sobek
Bronze III
Level 147
God Stats
2W - 4L
1,285 SR
Queue Stats
28W - 33L
1,631 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
SlyTek
Ah Puch
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,631 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,428 SR
1,631 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,500 SR
1,547 MMR
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold V
 
Neith
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
CarønteИ2G
Chang'e
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,641 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jibidi23
Jing Wei
15
0 / 4 / 1
10,055
591
5,012
12,064
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Lilero
Sobek
15
2 / 4 / 0
11,154
656
6,223
21,466
29,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
SlyTek
Ah Puch
15
1 / 2 / 2
10,356
609
19,597
10,512
4,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
GilgameshAchillesYmirThothBastet

VS

Bans
AtlasAh Muzen CabChironHou YiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
3 / 0 / 7
12,725
749
6,949
21,248
30,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
 
Neith
16
3 / 1 / 6
11,312
665
18,356
12,294
5,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
CarønteИ2G
Chang'e
17
4 / 2 / 5
11,488
676
12,155
11,830
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
10
10
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
7
6.5
W
Neith
 
Neith
3
1
6
6
W
Chang'e
CarønteИ2G
Chang'e
4
2
5
3.25
L
Jing Wei
Jibidi23
Jing Wei
0
4
1
0.13
L
Sobek
Lilero
Sobek
2
4
0
0.5
L
Ah Puch
SlyTek
Ah Puch
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,832
Damage
37,460
44,042
Taken
45,372
38,501
Mitigated
42,459
8,975
Healing
18,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,949
622
750
4,271
21,248
30,070
346
7,932
12,458
27,223
0
W
Neith
 
Neith
18,356
5,184
0
3,510
12,294
5,486
2,385
7,852
4,043
0
74,256
W
Chang'e
CarønteИ2G
Chang'e
12,155
797
4,060
6,130
11,830
6,903
644
8,819
2,766
43,807
0
L
Jing Wei
Jibidi23
Jing Wei
5,012
3,337
0
1,059
12,064
4,359
0
6,662
5,402
0
50,102
L
Sobek
Lilero
Sobek
6,223
207
159
4,311
21,466
29,182
0
8,033
13,433
13,553
0
L
Ah Puch
SlyTek
Ah Puch
19,597
1,030
156
3,290
10,512
4,960
0
4,635
5,877
56,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,565
Gold Earned
35,525
182
Minions Killed
225
6
Camps Cleared
10
936,670
Distance Traveled
990,132
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,725
749
45
3
2
355,036
6
W
Neith
11,312
665
114
7
6
312,507
5
W
Chang'e
11,488
676
66
4
2
322,589
4
L
Jing Wei
10,055
591
102
6
2
299,128
3
L
Sobek
11,154
656
9
1
1
324,856
3
L
Ah Puch
10,356
609
71
4
3
312,686
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role