Player Matchup

Apollo
Apollo
 
Apollo
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
NINJA0810
Mercury
Level 82
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 2L
1,230 Elo+
Party 2
Loki
Loki
NOBLE 1SEVEN
Loki
Level 107
God Stats
1W - 1L
1,190 SR
Queue Stats
11W - 9L
1,230 Elo+
Party 2
Atlas
Atlas
Standardpuddle3
Atlas
Level 104
God Stats
2W - 2L
1,298 SR
Queue Stats
127W - 115L
1,466 Elo+
Party 3
Freya
Freya
SteamedAlmonds
Freya
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 210L
1,553 Elo+
Party 3
Team Averages
Level 109
1,360 SR
1,396 Elo+

VS

Team Averages
Level 114
1,539 SR
1,309 Elo+
Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LucienWolfswift
Vamana
Level 111
God Stats
11W - 10L
1,485 SR
Queue Stats
701W - 761L
1,326 Elo+
Solo
Agni
Agni
Peckarow
Agni
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 140L
1,208 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TimmyOhs
Ah Muzen Cab
Level 143
God Stats
3W - 4L
1,500 SR
Queue Stats
165W - 168L
1,304 Elo+
Solo
Ah Puch
Ah Puch
raider183
Ah Puch
Level 88
God Stats
2W - 3L
1,708 SR
Queue Stats
97W - 104L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
4 / 2 / 4
8,386
559
7,786
12,557
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
NINJA0810
Mercury
14
4 / 3 / 4
8,457
564
7,368
10,407
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 1 / 5
8,978
599
6,486
10,345
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 3 / 6
7,814
521
6,475
15,222
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 4 / 4
8,554
570
6,323
13,258
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 4 / 2
7,533
502
6,421
13,731
12,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 5 / 4
8,116
541
6,065
15,108
9,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
14
3 / 3 / 3
8,552
570
14,986
10,113
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
TimmyOhs
Ah Muzen Cab
15
2 / 3 / 2
8,563
571
9,719
8,519
3,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
raider183
Ah Puch
14
2 / 3 / 0
8,630
575
5,533
9,128
3,749
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
18
Kills
13
13
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
4
3
L
Cerberus
 
Cerberus
4
4
2
1.25
L
2
5
4
0.8
W
Mercury
NINJA0810
Mercury
4
3
4
2
W
3
1
5
5.5
L
Agni
3
3
3
1.5
W
3
3
6
2
W
4
4
4
1.5
L
Ah Muzen Cab
TimmyOhs
Ah Muzen Cab
2
3
2
1
L
Ah Puch
raider183
Ah Puch
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,438
Damage
42,724
61,789
Taken
56,599
26,338
Mitigated
32,089
19,106
Healing
18,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,786
5,777
0
5,880
12,557
4,012
504
2,911
9,646
0
51,873
L
Cerberus
 
Cerberus
6,421
385
334
4,729
13,731
12,096
0
3,828
9,903
30,885
1,356
L
6,065
3,312
0
6,462
15,108
9,253
21
1,609
13,499
3,272
48,937
W
Mercury
NINJA0810
Mercury
7,368
2,464
0
3,848
10,407
3,212
0
3,985
6,422
0
50,239
W
6,486
1,677
267
1,339
10,345
3,677
261
5,167
5,178
0
54,227
L
Agni
14,986
882
0
2,327
10,113
3,853
27
4,052
6,061
62,184
0
W
6,475
2,552
0
1,490
15,222
11,226
43
6,134
9,088
23,569
0
W
6,323
1,965
0
6,282
13,258
4,211
204
9,038
4,220
41,743
4,354
L
Ah Muzen Cab
TimmyOhs
Ah Muzen Cab
9,719
4,026
0
1,957
8,519
3,138
414
2,628
5,891
0
69,702
L
Ah Puch
raider183
Ah Puch
5,533
266
0
2,755
9,128
3,749
0
135
8,993
53,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,189
Gold Earned
41,394
452
Minions Killed
531
0
Camps Cleared
0
1,498,263
Distance Traveled
1,363,325
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,386
559
116
8
0
278,534
4
L
Cerberus
7,533
502
77
5
0
282,775
0
L
Vamana
8,116
541
100
7
0
262,365
2
W
Mercury
8,457
564
97
6
0
329,268
0
W
Loki
8,978
599
124
8
0
320,352
4
L
Agni
8,552
570
114
8
0
273,421
2
W
Atlas
7,814
521
26
2
0
289,652
3
W
Freya
8,554
570
89
6
0
280,457
2
L
Ah Muzen Cab
8,563
571
128
9
0
281,824
3
L
Ah Puch
8,630
575
112
7
0
262,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role