Player Matchup

Fenrir
Fenrir
AnonniMoose
Fenrir
Level 46
God Stats
18W - 14L
1,582 SR
Queue Stats
66W - 95L
1,386 Elo+
Solo
Jing Wei
Jing Wei
NightyyStarr
Jing Wei
Level 14
God Stats
1W - 4L
1,208 SR
Queue Stats
11W - 14L
1,324 Elo+
Party 1
Cliodhna
Cliodhna
Pvrplxe
Cliodhna
Level 11
God Stats
12W - 14L
1,280 SR
Queue Stats
14W - 16L
1,324 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RogueM5120
Ah Muzen Cab
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 18L
1,324 Elo+
Party 1
Raijin
Raijin
SirGuttington69
Raijin
Level 59
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Team Averages
Level 50
1,371 SR
1,371 Elo+

VS

Team Averages
Level 64
1,431 SR
1,399 Elo+
Da Ji
Da Ji
FUPC DeathScyth
Da Ji
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
309W - 350L
1,308 Elo+
Solo
Zeus
Zeus
I T 0 R 0 I
Zeus
Level 28
God Stats
16W - 6L
1,539 SR
Queue Stats
87W - 73L
1,393 Elo+
Party 2
Skadi
Skadi
PepeLopez86
Skadi
Level 85
God Stats
23W - 25L
1,500 SR
Queue Stats
359W - 355L
1,253 Elo+
Solo
Artemis
Artemis
TitanicSeven74
Artemis
Level 99
God Stats
3W - 0L
1,288 SR
Queue Stats
9W - 11L
1,667 Elo+
Party 2
Loki
Loki
zinVicTuS IV
Loki
Level 63
God Stats
11W - 7L
1,326 SR
Queue Stats
135W - 111L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
1 / 7 / 4
12,312
1,119
5,264
18,459
21,588
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
NightyyStarr
Jing Wei
18
1 / 10 / 6
12,239
1,113
6,341
20,638
6,227
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Pvrplxe
Cliodhna
18
2 / 8 / 5
12,544
1,140
9,833
20,124
6,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
RogueM5120
Ah Muzen Cab
19
7 / 6 / 4
14,448
1,313
27,971
14,223
5,266
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 11 / 7
12,633
1,148
12,169
17,090
5,446
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

62

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 25
13,070
1,188
11,138
17,416
6,227
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
13 / 0 / 13
15,028
1,366
21,939
5,560
1,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 5 / 18
12,646
1,150
12,642
15,238
7,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 4 / 16
14,841
1,349
23,435
14,349
4,711
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
10 / 1 / 17
15,382
1,398
15,823
14,291
4,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
131
14
Kills
42
42
Deaths
14
26
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
7
4
0.43
W
2
4
25
3.63
W
13
0
13
19.5
L
Jing Wei
NightyyStarr
Jing Wei
1
10
6
0.4
W
4
5
18
2.6
L
Cliodhna
Pvrplxe
Cliodhna
2
8
5
0.56
L
Ah Muzen Cab
RogueM5120
Ah Muzen Cab
7
6
4
1.5
L
3
11
7
0.59
W
13
4
16
5.25
W
10
1
17
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,578
Damage
84,977
90,534
Taken
66,854
45,205
Mitigated
24,279
5,858
Healing
4,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,264
534
1,419
1,291
18,459
21,588
0
4,636
13,823
0
14,734
W
11,138
1,317
493
612
17,416
6,227
0
3,366
14,050
0
16,604
W
21,939
1,224
352
1,165
5,560
1,614
0
220
5,340
44,623
0
L
Jing Wei
NightyyStarr
Jing Wei
6,341
3,173
0
533
20,638
6,227
0
5,810
14,828
0
26,851
W
12,642
6,435
98
1,526
15,238
7,056
0
1,851
13,387
0
24,332
L
Cliodhna
Pvrplxe
Cliodhna
9,833
0
0
0
20,124
6,678
0
3,550
16,574
0
28,543
L
Ah Muzen Cab
RogueM5120
Ah Muzen Cab
27,971
7,632
127
2,277
14,223
5,266
0
3,807
10,416
0
65,685
L
12,169
1,558
0
211
17,090
5,446
0
4,136
12,954
28,679
0
W
23,435
16,402
0
200
14,349
4,711
0
4,092
10,257
0
29,271
W
15,823
3,133
0
232
14,291
4,671
0
2,640
11,651
0
56,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,176
Gold Earned
70,967
214
Minions Killed
225
8
Camps Cleared
6
1,174,003
Distance Traveled
1,030,144
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,312
1,119
18
2
5
228,367
1
W
Da Ji
13,070
1,188
19
2
2
223,483
0
W
Zeus
15,028
1,366
53
5
2
203,905
0
L
Jing Wei
12,239
1,113
37
3
0
273,670
0
W
Skadi
12,646
1,150
31
3
0
178,798
0
L
Cliodhna
12,544
1,140
56
5
1
252,882
0
L
Ah Muzen Cab
14,448
1,313
75
7
1
219,070
0
L
Raijin
12,633
1,148
28
3
1
200,014
0
W
Artemis
14,841
1,349
15
1
0
187,684
1
W
Loki
15,382
1,398
107
10
2
236,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role