Player Matchup

Thor
Thor
Evan_367
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,470 Elo+
Solo
Bacchus
Bacchus
InfernoBoy98X
Bacchus
Level 35
God Stats
12W - 12L
1,695 SR
Queue Stats
353W - 361L
1,386 Elo+
Solo
Sylvanus
Sylvanus
MoodFab
Sylvanus
Level 48
God Stats
2W - 2L
1,284 SR
Queue Stats
121W - 132L
1,312 Elo+
Solo
Baron Samedi
Baron Samedi
MrSealio34
Baron Samedi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,712 Elo+
Solo
Danzaburou
Danzaburou
SmArtAsS5332
Danzaburou
Level 109
God Stats
10W - 5L
1,500 SR
Queue Stats
256W - 274L
1,404 Elo+
Solo
Team Averages
Level 64
1,496 SR
1,457 Elo+

VS

Team Averages
Level 65
1,475 SR
1,521 Elo+
Apollo
Apollo
DarthRaucus
Apollo
Level 102
God Stats
3W - 4L
1,385 SR
Queue Stats
80W - 94L
1,531 Elo+
Solo
Arachne
Arachne
Myztari
Arachne
Level 47
God Stats
24W - 8L
1,500 SR
Queue Stats
560W - 544L
1,767 Elo+
Solo
Eset
Eset
OG_Chamber1107
Eset
Level 46
God Stats
2W - 2L
1,296 SR
Queue Stats
75W - 122L
1,298 Elo+
Solo
Cthulhu
Cthulhu
THE_REAPER_sr99
Cthulhu
Level 84
God Stats
4W - 6L
1,500 SR
Queue Stats
346W - 370L
1,548 Elo+
Solo
Achilles
Achilles
str8liness
Achilles
Level 47
God Stats
2W - 1L
1,695 SR
Queue Stats
14W - 15L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
1 / 4 / 0
4,358
545
1,607
6,154
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
2
0 / 1 / 0
3,287
411
439
1,445
596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
MoodFab
Sylvanus
9
1 / 0 / 0
5,182
648
3,723
2,669
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Baron Samedi
MrSealio34
Baron Samedi
6
0 / 4 / 1
3,988
499
736
3,239
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SmArtAsS5332
Danzaburou
7
0 / 4 / 1
4,143
518
2,870
5,146
1,248
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
3 / 0 / 1
4,971
621
2,348
4,215
917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
Myztari
Arachne
9
7 / 0 / 0
5,813
727
3,820
4,942
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 3
5,301
663
2,019
2,309
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 4
4,697
587
2,179
4,926
2,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Achilles
str8liness
Achilles
6
0 / 1 / 0
3,712
464
651
5,294
3,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
0
1
3.5
L
Thor
1
4
0
0.25
L
Bacchus
0
1
0
0
L
Sylvanus
MoodFab
Sylvanus
1
0
0
1
L
Baron Samedi
MrSealio34
Baron Samedi
0
4
1
0.13
W
Arachne
Myztari
Arachne
7
0
0
7
W
2
1
3
3.5
L
Danzaburou
SmArtAsS5332
Danzaburou
0
4
1
0.13
W
1
1
4
3
W
Achilles
str8liness
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,375
Damage
11,017
18,653
Taken
21,686
6,034
Mitigated
8,612
4,365
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
2,348
1,468
0
1,940
4,215
917
77
169
4,046
0
25,929
L
Thor
1,607
536
0
781
6,154
1,653
0
934
5,082
0
16,243
L
Bacchus
439
70
0
343
1,445
596
0
216
1,229
1,200
0
L
Sylvanus
MoodFab
Sylvanus
3,723
1,562
0
1,623
2,669
1,557
116
0
2,669
22,418
6,100
L
Baron Samedi
MrSealio34
Baron Samedi
736
0
0
197
3,239
980
0
1,216
1,893
14,664
0
W
Arachne
Myztari
Arachne
3,820
2,758
0
2,070
4,942
1,855
0
50
4,882
0
27,241
W
2,019
86
0
343
2,309
632
438
584
1,633
24,963
0
L
Danzaburou
SmArtAsS5332
Danzaburou
2,870
1,392
0
1,421
5,146
1,248
0
1,564
3,582
0
19,269
W
2,179
387
225
1,556
4,926
2,143
0
270
4,656
14,943
0
W
Achilles
str8liness
Achilles
651
185
0
1,926
5,294
3,065
0
3,086
2,208
0
9,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,958
Gold Earned
24,494
157
Minions Killed
215
0
Camps Cleared
0
561,021
Distance Traveled
832,370
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,971
621
56
7
0
155,648
0
L
Thor
4,358
545
33
4
0
152,929
1
L
Bacchus
3,287
411
0
0
0
36,088
0
L
Sylvanus
5,182
648
62
8
0
132,979
1
L
Baron Samedi
3,988
499
23
3
0
97,635
1
W
Arachne
5,813
727
55
7
0
200,857
0
W
Eset
5,301
663
52
7
0
154,678
1
L
Danzaburou
4,143
518
39
5
0
141,390
2
W
Cthulhu
4,697
587
30
4
0
171,318
4
W
Achilles
3,712
464
22
3
0
149,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role