Player Matchup

Nemesis
Nemesis
I Tojo I
Nemesis
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
406W - 434L
1,455 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Luke Forde 92
Morgan Le Fay
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 159L
1,504 Elo+
Solo
Raijin
Raijin
Meranpls08
Raijin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,552 Elo+
Solo
Nu Wa
Nu Wa
STR1KEone
Nu Wa
Level 145
God Stats
1W - 9L
1,500 SR
Queue Stats
440W - 489L
1,203 Elo+
Party 1
Horus
Horus
Sleek47
Horus
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
404W - 450L
1,158 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,374 Elo+

VS

Team Averages
Level 120
1,500 SR
1,354 Elo+
Sylvanus
Sylvanus
Adv3ntur3r
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,259 Elo+
Party 2
Heimdallr
Heimdallr
DoItTwice
Heimdallr
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 94L
1,286 Elo+
Party 3
Artio
Artio
F34RL35
Artio
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 50L
1,438 Elo+
Party 2
Chaac
Chaac
ikeacarpenter
Chaac
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,286 Elo+
Party 3
Da Ji
Da Ji
pacmyne
Da Ji
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
I Tojo I
Nemesis
20
6 / 5 / 12
13,030
686
13,891
16,932
9,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Luke Forde 92
Morgan Le Fay
19
3 / 8 / 15
12,203
642
21,473
23,237
11,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
Meranpls08
Raijin
18
3 / 8 / 12
12,103
637
16,499
21,442
10,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
STR1KEone
Nu Wa
20
10 / 6 / 17
15,185
799
48,716
19,057
9,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Sleek47
Horus
20
4 / 3 / 21
12,966
682
12,834
27,860
33,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Adv3ntur3r
Sylvanus
19
2 / 4 / 20
12,373
651
10,824
30,504
39,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
DoItTwice
Heimdallr
20
5 / 6 / 17
14,124
743
20,717
21,589
9,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Artio
F34RL35
Artio
20
5 / 5 / 16
13,585
715
16,223
34,696
48,304
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
3 / 8 / 19
12,968
683
23,614
40,405
32,722
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Da Ji
pacmyne
Da Ji
20
15 / 5 / 8
15,010
790
27,441
19,434
11,653
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
110
26
Kills
30
30
Deaths
28
77
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Adv3ntur3r
Sylvanus
2
4
20
3
W
Heimdallr
DoItTwice
Heimdallr
5
6
17
2.25
W
Artio
F34RL35
Artio
5
5
16
2.6
L
Nemesis
I Tojo I
Nemesis
6
5
12
2.4
L
Morgan Le Fay
Luke Forde 92
Morgan Le Fay
3
8
15
1.31
L
Raijin
Meranpls08
Raijin
3
8
12
1.13
L
Nu Wa
STR1KEone
Nu Wa
10
6
17
3.08
L
Horus
Sleek47
Horus
4
3
21
4.83
W
3
8
19
1.56
W
Da Ji
pacmyne
Da Ji
15
5
8
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,413
Damage
98,819
108,528
Taken
146,628
73,622
Mitigated
142,217
36,182
Healing
68,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Adv3ntur3r
Sylvanus
10,824
2,715
15,739
9,456
30,504
39,653
1,327
17,074
13,024
20,425
0
W
Heimdallr
DoItTwice
Heimdallr
20,717
8,575
1,802
4,712
21,589
9,885
3,066
14,910
6,487
0
73,448
W
Artio
F34RL35
Artio
16,223
1,150
9,136
12,609
34,696
48,304
564
17,348
16,620
35,950
0
L
Nemesis
I Tojo I
Nemesis
13,891
3,670
2,089
3,533
16,932
9,510
1,266
4,200
12,634
0
22,861
L
Morgan Le Fay
Luke Forde 92
Morgan Le Fay
21,473
917
1,327
4,539
23,237
11,261
420
2,634
20,294
47,382
0
L
Raijin
Meranpls08
Raijin
16,499
2,554
1,289
1,383
21,442
10,256
216
5,626
15,715
31,278
0
L
Nu Wa
STR1KEone
Nu Wa
48,716
9,278
1,594
852
19,057
9,064
1,157
4,001
14,802
93,860
0
L
Horus
Sleek47
Horus
12,834
5,865
9,643
9,933
27,860
33,531
387
10,812
16,843
0
18,228
W
23,614
3,190
2,094
8,988
40,405
32,722
570
22,748
17,284
0
57,162
W
Da Ji
pacmyne
Da Ji
27,441
7,351
2,210
2,227
19,434
11,653
1,244
12,581
6,525
233
41,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,487
Gold Earned
68,060
203
Minions Killed
235
0
Camps Cleared
0
1,704,373
Distance Traveled
1,646,091
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,373
651
14
1
0
309,555
0
W
Heimdallr
14,124
743
109
6
0
302,455
0
W
Artio
13,585
715
23
1
0
363,099
0
L
Nemesis
13,030
686
26
1
0
421,805
0
L
Morgan Le Fay
12,203
642
54
3
0
275,450
2
L
Raijin
12,103
637
44
2
0
329,252
1
L
Nu Wa
15,185
799
66
3
0
299,834
2
L
Horus
12,966
682
13
1
0
378,032
0
W
Chaac
12,968
683
57
3
0
332,831
0
W
Da Ji
15,010
790
32
2
0
338,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role